Nothing captures the imagination of a software developer quite like a project of real consequence. Something that can reach BEYOND our little market niche or beyond our little data processing center... something IMPORTANT. We CRAVE a project that poses a REAL challenge, something that we can devote ourselves to. We have a subconscious NEED to work on a project larger than ourselves. Unfortunately, most of us (programmers) are backlogged with work to the point that there is NO WAY we could dig ourselves out in a million years. We have an endless supply of trivial little projects demanding a piece of our lives. Project A needs a modification to allow dates beyond the year 2000. Project B needs a modification to allow more than 4000 stores. Dad needs a program to auto-reorder inventory, and I need a good 3D rotate algorithm. We have any of a number of trivial little projects to work on, and insufficient time to work on something of a broader scope. To make matters worse, when we THINK we have a project of broader scope, it usually turns out that the demand for our project isn't what we expected. We quickly learn to stick with the projects that pay, and to avoid at all costs projects based on speculation or market appearance. It seems the FUN projects are all gone, and we're destined to while away our lives on cost accounting software (or other equally boring work). Now, I'm not one to believe in luck. Luck is a myth fabricated by losers to explain why they missed the boat. But every now and then... something happens which raises a question mark in my mind. Something that opens a door, even if only a crack, allowing a glimpse into the space beyond. Something that alters our course, or opens a window of opportunity, or otherwise holds the promise to change forever the course our life will take. It is precisely these events which raise the question - is it really WHAT we know that's all-important? WHAT IF Gary Killdall had been in his office that fateful day instead of out flying his airplane? WHAT IF his secretary hadn't told the IBM Representative they DIDN'T have any plans to support the 8080-series, or WHAT IF she hadn't referred them instead to an obscure little company in Redmond, Washington? WHAT IF Steve Jobs hadn't been given the tour of Wang's Palo Alto Research Center? WHAT IF he hadn't been given a glimpse of their graphic mouse-driven environment? And WHAT IF Bill Gates hadn't been able to secure all rights to Falcon DOS so easily? WHAT IF they hadn't been willing to part with source code? WHAT IF they asked for $5,000 more than they settled for? Would the world be the same today? Too often, we settle into our little "comfort zones". We, as a generation, are entirely too easily contented with the definition we've been spoon-fed of the way the world works. We tend to lose sight of the ideals and principles taught us by our grandfathers - that one person CAN make a difference, that we ARE capable of rising to the occasion... that America CAN compete, indeed, produce superior products and services in SPITE of stiff competition from the outside. We don't look further than our eyes can see. We DON'T ask the questions a child would ask. And we're too easily persuaded to accept "I CAN'T" as a valid excuse. We, as a species, tend to dwell on the negative, and forget what it was that brought us to where we are now. And I'm as guilty of it as anybody. We're the first to ask "WHY ME?" when things go wrong, and to take all the credit when things go right. And that's WRONG. Make no mistake, this project was indeed my "bright idea". But it was never planned to grow to this degree, never intended to get this far out of hand. Quite some time ago it began to take on a life of its own, and has long since become the result of ideas and opinions contributed by many MANY people. I cannot take credit for it, any more than I could take credit for the sun rising in the East. And even if it WERE my project and mine alone, I STILL couldn't take credit for it. Credit goes to everyone along the way who contributed to the mindset that brought it here. To a mother who read ENTIRELY too much of Dr. Spock. To a father who preached "I CAN!". To a science teacher who initiated an interest in computers in 1972. To the editors of Popular Science, to the creator of the Gabriel Erector Sets of the 60's. To the fathers of the PC industry, men like Andrew Flugelman, Ward Christenson, and Bill Estridge. Credit goes to the first guy that called into my system, Bruce Gabbard, to verify that it did INDEED transmit the graphics. To Ken McDowell, and his brother James, who saw it and raved and convinced me to continue working on it. And to an endless sea of names and faces along the way, each with some idea or suggestion on how to improve it. To Mike Batts and Marc Mitchell, Paul Rigor and Don Anderson, Ralph Tullo, Mike O'Keefe, and to everyone who showed even a passing interest, large or small, creating the incentive to continue working on it. Credit is due Gerry Pierce, who's been calling me regularly for many months now, carefully watching the development of the project and making suggestions where possible. And especially to Michael Hughes, who's been my BEST Beta tester this round, covering every conceivable inch of the system in his efforts to write the documentation. This version wouldn't be what it is without him. To everyone along the way. To those with the foresight to see where DarkStar was going, and to those without an ounce of vision to remind me of the perils of apathy. I thank you all. This is your system, and even if you DIDN'T contribute to this version or a prior release, your interest is a contribution to where it leads in the future. Details count, and every positive word, every suggestion and every utterance DOES make a difference. DarkStar has captured my imagination. It has captured my heart and my soul. I can see where it is, and where it might go. And I can also see that it has a mind of its own. The features I want to add today will likely pale when compared to those which will undoubtedly be made months or years down the road. I've done my share of the big projects. I've launched satellites. I pioneered FM wireless data communications. I was in the middle of it when we brought laser scanning to the masses through the retail industry. I was there in the beginning, with the Commodores and the TIs and the Ataris and the TRaSh-80's. And NOTHING has captured my imagination like DarkStar. It's the interaction with the human beings who use my stuff that makes it all worthwhile. And if I never make a nickel from it, that's fine too. She's brought me something I never had with the other big projects - a degree of interaction with the users of the system, a clearer understanding of the impact of others on my life, and (of course) a broadened horizon - a peek beyond the walls of this work environment at the end result of my work - and its impact on the lives of others, much like the impact of others on myself. She's eight months old now. Eight months since development began. Somehow it seems much longer. Somehow she seems more mature, more cultured. Thanks to all...for everything. J. Thomas Hunter