GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. GAME GEAR UPDATE VOL. 1, NO. 1 1. Bram Stoker's Dracula(tm) 2. Desert Speed Trap(tm) 3. Double Dragon(tm) 4. Dr. Robotnik(tm) 5. Ecco the Dolphin(tm) 6. The Incredible Crash Dummies(tm) 7. Jurassic Park(tm) 8. Mortal Kombat(tm) 9. Sonic Chaos(tm) 10. Spider-Man: Return of the Sinister Six(tm) 11. Streets of Rage 2(tm) 12. Strider Returns(tm) 13. Surf Ninjas(tm) 14. Tengen World Cup Soccer(tm) 15. World Series Baseball(tm) 16. WWF Steel Cage Challenge(tm) Bram Stoker's Dracula(tm) Game 002 4FA E66 Start with 1 life 012 4FA E66 Start with 2 lives 052 4FA E66 Start with 6 lives 092 4FA E66 Start with 10 lives 3A3 C8A 2A2 Infinite lives 012 4AA F7A Start with energy at 1--1st life 062 4AA F7A Start with energy at 6--1st life 092 4AA F7A Start with energy at 9--1st life 013 C0A F7A Start with energy at 1--after 1st life 063 C0A F7A Start with energy at 6--after 1st life 093 C0A F7A Start with energy at 9--after 1st life 3A4 39C 2A2 After pick-up, keep weapons until end of level 001 7BB 19E Infinite time Bram Stoker's Dracula is a trademark of Columbia Pictures Industries, Inc. Desert Speedtrap(tm) Game 212 39B 19D Infinite energy points 014 74E E66 2 energy points allowed--1st life only 024 74E E66 3 energy points allowed--1st life only 004 74E E66 1 energy point allowed--1st life only 094 74E E66 10 energy points allowed--1st life only--MAY CAUSE GRAPHIC ERRORS 015 3AF E62 Start with 2 lives 065 3AF E62 Start with 6 lives 095 3AF E62 Start with 9 lives 001 59B A2A Infinite timer 015 0FF E66 Start with 1 credit 055 0FF E66 Start with 5 credits 075 0FF E66 Start with 7 credits 095 0FF E66 Start with 9 credits Desert Speedtrap is a trademark of SEGA. Double Dragon(tm) Game 012 19F E66 Start with 2 lives 052 19F E66 Start with 6 lives 092 19F E66 Start with 10 lives 012 21F F76 Start with 1 energy bar--1st knockdown only 022 21F F76 Start with two energy bars--1st knockdown only 00F 03F 3BF Start with lots of energy 00C B6F 3BE Pick up gun and keep until end of level 013 D9C DD6 Gun has 1 bullet 053 D9C DD6 Gun has 5 bullets 093 D9C DD6 Gun has 9 bullets 017 EAD E66 2 lives after 1st continue 057 EAD E66 6 lives after 1st continue 097 EAD E66 10 lives after 1st continue 007 E5D 3B7 Infinite continues 014 37F F76 Start with 1 energy bar after 1st life 024 37F F76 Start with 1.5 energy bars after 1st life 034 37F F76 Start with 2 energy bars after 1st life AFD 0AE F70 Enemies warp all over the place--very hard to kill Double Dragon is a trademark of Technos Japan. Dr. Robotnik's Mean Bean Machine(tm) Game C39 638 E61 When code is turned on, bonus booster keeps going up (switch off when bonus is as high as you want) 017 C2E B6A Practice level 2 027 C2E B6A Practice level 3 037 C2E B6A Practice level 4 047 C2E B6A Practice level 5 057 C2E B6A Practice level 6 067 C2E B6A Practice level 7 077 C2E B6A Practice level 8 087 C2E B6A Practice level 9 097 C2E B6A Practice level 10 0A7 C2E B6A Practice level 11 0B7 C2E B6A Practice level 12 0C7 C2E B6A Practice level 13 0D7 C2E B6A Practice level 14 0E7 C2E B6A Practice level 15 0F7 C2E B6A Practice level 16 107 C2E B6A Practice level 17 117 C2E B6A Practice level 18 127 C2E B6A Practice level 19 137 C2E B6A Practice level 20 147 C2E B6A Practice level 21 157 C2E B6A Practice level 22 167 C2E B6A Practice level 23 177 C2E B6A Practice level 24 187 C2E B6A Practice level 25 009 82D 3B7 Change pieces Dr. Robotnik's Mean Bean Machine is a trademark of SEGA. Ecco the Dolphin(tm) Game 3E3 4B8 C46 Infinite air 003 4B8 C46 Air goes down slower 21C D49 6E2 Infinite energy FFC D29 199 Protection from some hazards C93 E2A 6EE No refilling of air energy by anything--can still get air by jumping out of water 217 AD8 6E2 No extra air when jumping out of the water Ecco the Dolphin is a trademark of SEGA. The Incredible Crash Dummies(tm) Game 01C 40F F7E Start with 1 life 05C 40F F7E Start with 5 lives 09C 40F F7E Start with 9 lives 00F 45F 19E Infinite lives 00B E1A E69 Fire has no effect on Crash Dummies 009 7AD E6E Infinite time The Incredible Crash Dummies is a trademark of Tyco Industries, Inc. Jurassic Park(tm) Game Arcade Stage Codes: 01A 11B E66 Start with 1 energy point 02A 11B E66 Start with 2 energy points 05A 11B E66 Start with 5 energy points 09A 11B E66 Start with 9 energy points AF6 E68 19A 1 hit by an enemy is fatal 3A6 E78 2A2 Invincibility Action Stage Codes: 01E 2EB E66 Start with 1 life--1st game only 02E 2EB E66 Start with 2 lives--1st game only 05E 2EB E66 Start with 5 lives--1st game only 09E 2EB E66 Start with 9 lives--1st game only Pteranodon Level Codes: 012 509 E62 Hit enemies 1x and they run away 052 509 E62 Hit enemies 5x and they run away 092 509 E62 Hit enemies 9x and they run away 05E 679 E66 Start with 5 lives on continue 01E 679 E66 Start with 1 life on continue 09E 679 E66 Start with 9 lives on continue C98 26D 19D Invincibility--action stage only 01E 2EB E66 + 01E 11B E66 Start first game with 1 life and 1 continue 05E 2EB E66 + 05E 11B E66 Start first game with 5 lives and 5 continues 09E 2EB E66 + 09E 11B E66 Start first game with 9 lives and 9 continues 3AC B49 2A2 Infinite lives 00E 739 E69 Infinite continues AF8 22D A20 1 touch by an enemy is fatal Jurassic Park is a trademark of Universal City Studios, Inc. & Amblin Entertainment, Inc. Mortal Kombat(tm) Game 063 7B4 C4E Each round is 69 seconds 023 7B4 C4E Each round is 29 seconds 00B 40C 3BE Infinite time 004 2D6 19E Infinite credits DEB 9F6 5D3 Blood 003 48B F79 Player 1 is invincible 240 BFD C4B Player 1 starts with 1/2 health 240 C5D C4B Player 2 usually starts with 1/2 health 20B 06F F7A Punches do more damage 2CB 26F C42 Most kicks do more damage 30B 86F C42 Foot sweeps do more damage 30B 2EF D5A Flying punches do more damage 33B 56F A2E Uppercuts do more damage 2AF 237 D5A Throws do more damage 2BB 76F F7A Sonya Blade's leg grab does more damage 2BB 66F F7A Scorpion's harpoon does more damage 2BB 6EF F7A Rayden's flying thunderbolt does more damage 2BB 4EF D56 Johhny Cage's shadow kick does more damage 37B 36F D52 Some other special moves do more damage 01B C9A E6A Start on match 2 02B C9A E6A Start on match 3 03B C9A E6A Start on match 4 04B C9A E6A Start on match 5 05B C9A E6A Start on mirror match 06B C9A E6A Start on endurance match 1 07B C9A E6A Start on endurance match 2 08B C9A E6A Start on endurance match 3 09B C9A E6A Start on match against Goro 0AB C9A E6A Start on match against Shang Tsung 02B E1A F76 Start with 1 credit 06B E1A F76 Start with 5 credits 0BB E1A F76 Start with 10 credits Mortal Kombat and related names are trademarks of Midway Manufacturing Company. Sonic Chaos(tm) Game 008 3BD E6E Infinite time 022 1EC E6E Each ring worth 2 042 1EC E6E Each ring worth 4 062 1EC E6E Each ring worth 6 082 1EC E6E Each ring worth 8 0A2 1EC E6E Each ring worth 10 3A9 DCB 2A2 Never lose rings 22A 91D 2A2 Start with some rings most of the time 016 93C E66 Sonic starts with 1 life 096 93C E66 Sonic starts with 9 lives 506 93C E66 Sonic starts with 50 lives 996 93C E66 Sonic starts with 99 lives 014 23E E66 Sonic continues with 1 life 094 23E E66 Sonic continues with 9 lives 504 23E E66 Sonic continues with 50 lives 994 23E E66 Sonic continues with 99 lives 016 99C F7E Tails starts with 1 life 096 99C F7E Tails starts with 9 lives 506 99C F7E Tails starts with 50 lives 996 99C F7E Tails starts with 99 lives 014 28E F7E Tails continues with 1 life 094 28E F7E Tails continues with 9 lives 504 28E F7E Tails continues with 50 lives 994 28E F7E Tails continues with 99 lives 3A6 24E 2A2 Infinite lives *DONT COMBINE WITH ANY "LIVES" CODES ABOVE 1F6 9EC 08F + 996 A0C F7D *Sonic starts on Gigapolis Zone 3D6 9EC 08F + 996 A0C F7D *Sonic starts on Sleeping Egg Zone 006 9EC 08F + 996 A0C F7D *Sonic starts on Mecha Green Hill Zone 3C6 9EC 08F + 996 A0C F7D *Sonic starts on Aqua Planet Zone 056 93C E66 + 006 9EC 08F + 996 A0C F7D *Sonic starts on Electric Egg Zone with 5 lives 016 99C F7E + 1F6 9EC 08F + 996 A0C F7D *Tails starts on Gigapolis Zone with 1 life 1F6 9EC 08F + 996 A0C F7D *Tails starts on Sleeping Egg Zone 036 99C F7E + 006 9EC 08F + 996 A0C F7D *Tails starts on Mecha Green Hill Zone with 3 lives 3D6 9EC 08F + 996 A0C F7D *Tails starts on Aqua Planet Zone 006 9EC 08F + 996 A0C F7D *Tails starts on Electric Egg Zone 3AA A3B 2A2 1 hit and you're invincible (must have a ring when you get hit) 208 4BB F72 Hold down right on D-button and Sonic will finish level by himself (Switch off code when you reach level 3) Sonic Chaos and related names are trademarks of SEGA. Spider-Man: Return of the Sinister Six(tm) game 003 39F 5D4 Begin with web fluid 013 35F C4A Start with less energy 0A3 35F C4A Start with more energy 0F3 35F C4A Start with a lot more energy FF3 2FF E6E Get 2,540 points 063 1DF E66 Start with 5 continues 093 1DF E66 Start with 8 continues 3A4 0DD 2A2 Infinite energy Spider-Man: Return of the Sinister Six is a trademark of Marvel Entertainment Group, Inc. Streets of Rage 2(tm) Game 012 BEF E66 Start with only 1 life 062 BEF E66 Start with 6 lives 092 BEF E66 Start with 9 lives 218 15C 91D Infinite lives 0BE F79 B36 Start 1st life with only 1/2 energy 3CE F79 B36 Start 1st life with 2x energy 21A FBC 91D Infinite energy 00A 05B E6E Infinite time 012 C3F E6E+ 832 C5F F74 Start on stage 2 022 C3F E6E+ 832 C5F F74 Start on stage 3 032 C3F E6E+ 832 C5F F74 Start on stage 4 042 C3F E6E+ 832 C5F F74 Start on stage 5 052 C3F E6E+ 832 C5F F74 Start on stage 6 Streets of Rage 2 is a trademark of SEGA. Strider Returns(tm) Game 00E 4AA 19E Infinite time 3AB A2F 2A2 Infinite lives 015 F8F F7E Start with 2 lives 035 F8F F7E Start with 4 lives 075 F8F F7E Start with 8 lives 095 F8F F7E Start with 10 lives 3A6 73A 2A2 Infinite energy 007 3BF 6EB Start with energy at 1 107 3BF 6EB Start with energy at 3 207 3BF 6EB Start with energy at 6 907 3BF 6EB Start with energy at 19 AF6 72A A24 Invincibility 015 F3F E6A Start on level 2 025 F3F E6A Start on level 3 035 F3F E6A Start on level 4 045 F3F E6A Start on level 5 Strider Returns is a trademark of Capcom U.S.A. Surf Ninjas(tm) Game 015 36F E66 Start with only 1 life 065 36F E66 Start with 6 lives 095 36F E66 Start with 9 lives 3AE 28F 2A2 Infinite lives 00F 47A E6E Infinite Zatches 010 AEF E6A Start on level 2: Docks of Venice, CA 020 AEF E6A Start on level 3: Island of Patu San 040 AEF E6A Start on level 4: Jungle of Patu San 050 AEF E6A Start at Cave of Ancients *FOR PRACTICE ONLY--CAN'T FINISH GAME WITHOUT KWANTZU IN CAVE OF ANCIENTS 060 AEF E6A *Start on level 5: Colonel Chi's prison camp 070 AEF E6A *Start on level 6: Colonel Chi's Fortress 005 49F E62 Start with no Zatches 015 49F E62 Start with only 1 Zatch 105 49F E62 Start with 10 Zatches 505 49F E62 Start with 50 Zatches 005 4AF E66 Start with no hints 015 4AF E66 Start with only 1 hint 105 4AF E66 Start with 10 hints 505 4AF E66 Start with 50 hints 005 4BF B3E Start with no weapons 055 4BF B3E Start with 5 of each weapon 305 4BF B3E Start with 30 of each weapon 505 4BF B3E Start with 50 of each weapon 005 4CF 2AA Start with no gold 155 4CF 2AA Start with only 15 gold coins 605 4CF 2AA Start with 60 gold coins 995 4CF 2AA Start with 99 gold coins C9A ABA 19E Infinite hints 000 72E E6E Infinite weapons 3A2 9A9 2A2 Infinite gold Surf Ninjas and related names are trademarks of New Line Productions, Inc. Tengen World Cup Soccer(tm) Game 002 D4C 19E Infinite time--switch on to freeze timer 002 6DC F7A + 012 6EC F7E 1 min. per half 002 6DC F7A + 052 6EC F7E 5 mins. per half 062 6DC F7A + 002 6EC F7E 60 mins. per half World Cup Mode Codes: 3EF 2BE 082 + 00F 2DE E6D Start with 43 points to use on edit screen Exhibition Mode Only: 0AF 21E B3A Start with only 10 points on edit screen 2AF 21E B3A Start with 50 points on edit screen 3CF 21E B3A Start with 60 points on edit screen 001 21D 19E Infinite points on edit screen Tengen World Cup Soccer is a trademark of Tengen, Inc. World Series Baseball(tm) Game 009 76C 19A Outs not counted--except strikeouts 00A C1E 19A Can't walk 01A C3E F7A 1 ball and you walk 06A C3E F7A 6 balls and you walk 09A C3E F7A 9 balls and you walk 00A 37E 19A No strikeouts 01A 39E E66 1 strike and you're out 06A 39E E66 6 strikes and you're out 09A 39E E66 9 strikes and you're out World Series Baseball is a trademark of Major League Baseball. WWF Steel Cage Challenge(tm) Game 023 327 5D5 Start with no energy--Hulk 4F3 327 5D5 Start with 1/4 energy--Hulk 6A3 327 5D5 Start with 1/2 energy--Hulk C03 327 5D5 Start with 3/4 energy--Hulk 453 8E7 5D5 Start with 1/4 energy--opponent 6A3 8E7 5D5 Start with 1/2 energy--opponent C03 8E7 5D5 Start with 3/4 energy--opponent 03B BAB C42 Not allowed outside ring for long 003 076 E65 No out-of-ring counter for Hulk C98 076 6EE Hulk is invincible and so is his opponent, who can only be body slammed FFB 845 A2A Body slam causes max damage 00B 845 A2A Body slam causes no damage 99B 845 A2A Body slam causes 1/2 damage WWF Steel Cage Challenge is a trademark of TitanSports, Inc. Hulk is a trademark of Marvel Entertainment Group, Inc.