------------------------------------------------------------------------------ ___ __ ____ ____ ____ ____ ______ ____ ___ __ ___ / _ ) / / / __ \ / __ \ / __ \ / __//_ __// __ \ / _ \ / |/ / / _ | / /__ / /_/ // /_/ // /_/ /_\ \ / / / /_/ // _, / / /|_/ / /____/ /____/ \____/ \____//_____//___/ /_/ \____//_/ |_|/_/ /_/ Complete Background History, Moves Reference, and Secrets Guide Including Programmer's Configuration Codes for ROM version 2.10 >>> PLUS NEW 2.20 SPECIAL FEATURES <<< Compilation (c) by James Elkinton (zio@netcom.com) FAQ Revision c25 (Internet Revision 3 FINAL) - January 18, 1995 Complete One-part 'via FTP' Version ------------------------------------------------------------------------------ NOTE: THIS GUIDE IS INTENDED FOR MACHINES WITH VERSION 2.10 ROMS INSTALLED. MANY MOVES AND DESCRIPTIONS IN THIS GUIDE ARE NOT AVAILABLE IN THE 1.x ROM RELEASES. ALSO, THERE ARE A FEW ITEMS (SPECIALLY MARKED) THAT ARE FOR 2.20 ROMS ONLY AND WILL FAIL SILENTLY ON 2.10 ROMS EVEN WITH THE EXTENSIVE RESEARCH THAT HAS BEEN DONE FOR THIS GUIDE, ERRORS MAY EXIST. THESE ERRORS WILL BE CORRECTED AS SOON AS REPORTS ARE RECEIVED AND THE INFORMATION IS CONFIRMED. HOWEVER, SINCE THE INFORMATION IN THIS FINAL GUIDE CAME FROM STRATA DOCUMENTS DIRECTLY, IT IS HIGHLY UNLIKELY THAT ANY ERRORS WILL EXIST. ------------------------------------------------------------------------------ This FAQ is also available via FTP thanks to the generosity of Andy Eddy of GamePro magazine. To access it, FTP to ftp.netcom.com and go to the pub/vi/vidgames/faqs directory. It'll be labeled quite obviously...I hope. I have also put it in my FTP directory: pub/zi/zio (same site) Also, you can always mail me directly at zio@netcom.com and I'll mail you a copy directly. However, this may take a few minutes....or a few days.... depending on when I find your request. If you have problems with braindead or crap gateways that eat large mail, **let me know!**... this thing is 90K+ in this form!!! ------------------------------------------------------------------------------ .-----------------. | C O N T E N T S | `-----------------' FAQ Revision History Story Definitions Fighter Moves Lists Hidden Agent Descriptions Trash Talk Codes and Programmer's Configuration Codes Explanations Area Strategies Big Head Characters Complete List of Trash Talk Message Codes Miscellaneous Stuff ------------------------------------------------------------------------------ .---------------. | H I S T O R Y | `---------------' C7 (IR1) First Internet Release C8 (IR1a) MAJOR corrections needed! Had some codes mixed up, missed a whole section, etc. Whatta mess. I think I got this out in time to prevent many people from getting c7... C9 Mainly an aesthetic rearrangement. C10 This was going to be IR2, but just before I was ready to post... C11 (IR2) 2 new BIG HEAD characters confirmed, Ratchet bug found like Wraith bug, and a few minor details corrected. C12-C19 Another BIG HEAD, some aesthetic rearranging, and a vacation I decided to stick in there somewhere.... :) C20 This was going to be IR3...but a day before I was ready to release it, I got mail from Richard Ditton (that's God as far as BLOODSTORM players are concerned...) saying to watch my mail... C21 No mail....I added a few more touches to the FAQ, and was going to send it out, and suddenly... C22 WHAM!! I get this binhexed (argh) pile from Richard Ditton...unpack it with no less than 7 binhex handlers to find one that interpreted it right, found none, took the best one of the bunch, cleaned it up, and found the COMPLETE Strata Bloodstorm Codes Reference in my hands (electronically, that is... I edited for days... C23 And days.... (argh....too much stuff, and I'm creating a typeset version of this that needs to be 100% re-engineered. Aiiiieeeeeeee....!) C24 (IR3 - FINAL!) DONE! Finally!!! As far as I can see, I got everything in there! C25 Oops... the 2-part format was a bit too big for some gateways, and I saw a typo, so I fixed it. :) I decided not to split the thing up, because it just became a living hell managing the complete version and the split parts. So, I just labeled the TOC, and sent it out. Also, like an idiot, I didn't paste in the Elements Concept documentation for the nice new formatted Trash Talk List section (D). Fixed. Also, in a moment of genius (?) I realized that the Joystick Representation could use a little something extra... like the buttons. :) Fixed. (Why the hell did I never do this before?!?) ------------------------------------------------------------------------------ The Story... The Mega War, fought centuries ago, left the earth in global ruins. The destructive nuclear horrors unleashed upon the planet and its population created uncountable amounts of death and devastation. In the wake of this sweeping havoc arose the planet itself to retaliate against the violence forced upon it. Polar shifts and massive earthquakes swallowed entire continents. From seething seas and walls of water arose angry volcanoes, spewing flame and death into the sky. Hungry fires, searing blizzards, and brutal storms ran rampant across the planet's surface for years, in an attempt to wash away the man-made horrors that it was forced to endure. At last the earth settled into a new pattern, starting to find some semblance of balance and peace. The global changes had left a much harsher planet, and the remaining life forms adapted slowly to the new environment. The Earth's land masses, altered by man-made weaponry and ended through elemental means, had evolved into ten isolated provinces. The remaining populations within these new provinces found life difficult at first, but slowly evolution and natural selection allowed the human race to adapt and once again gain control of their destiny. Some of the provinces had strong natural forces, exposed through the abrupt upheaval, and the resourceful post-humans began to master these new powers. Other provinces continued to develop through the use of science and technology, creating elaborate life support systems and protection against the harsh environments. As the years progressed, eight of the provinces began to communicate and trade together. An alliance was formed and a global quasi-government was established. The social structure evolved into a mixture of medieval practices, hybrid technology, and barbarism and barter. Centuries have passed and the present day Earth finds mankind again at the brink of savagery and destruction. Life is now a series of hardships, deceptions, and lies for the members of the Provincial Alliance. The frozen tundra of Polaria and the volcanic Scorch are very close to all out war, halted only by the desolate, radioactive Death Zone that separates them. The Death Zone, once a founding member of the Planet Alliance, has remained silent for almost two centuries, hiding behind the mysterious and deadly red mists that define its borders. Obsel, the desert province, has been taken over by desperate and brutal female terrorists. The Ebony Coast, known for its trade and bartering systems, is now led by a mysterious and greedy leader whom no one trusts, yet all must tolerate. The people of Cyberia, a land inhabitable only through technological means, have re-engineered their population, and are losing their humanity to the machine. With tensions running high, the Planet Alliance is beginning to falter and the provinces are no longer considered allies. And now the High Emperor, the one guiding force that all provinces had agreed to abide by, has been mysteriously and horribly murdered. The ancient Provincial Agreement declares that a new ruler must be chosen through combat between the rulers of each province. Each province will come prepared for battle with their own Gauntlet of Ascension, a gloved weapon that only those in power may don. These ancient gauntlets are treasured and revered by their people, for they are the foremost symbol of power and honor each province can have. But it is painfully clear that this tournament will not have the honor of previous BloodStorm contests. There have even been rumors that the combatants will bring back the Sunder Attack, a brutal combat move that separated the opponent's legs from his body without killing him. This horrible and humiliating maneuver has never been officially banned from the BloodStorm contest, yet it is so brutal and degrading that no honorable combatant has used it for centuries. However, these champions from radically different provinces are blind to the mysterious evil that surrounds the High Emperor's death, and instead only see their opportunity for personal gain, provincial expansion, or race domination and will do anything to achieve their goals. The BloodStorm is about to begin! ================= BASIC DEFINITIONS ================= JOYSTICK AND BUTTON REPRESENTATION : This is based on player facing opponent to the right, as usual. UP UPAWAY | UPFORWARD \ | / BACK ARM FRONT ARM \ | / (O) (O) \ | / \ | / \@/ BLOCK AWAY -------@O@------- FORWARD (O) /@\ / | \ / | \ BACK LEG FRONT LEG / | \ (O) (O) / | \ DOWNAWAY | DOWNFORWARD DOWN CIRCULAR MOVES : Many special moves in BLOODSTORM involve circular moves not common in other fighting games. In order to differentiate between them, here are the definitions used in this guide: Quarter Circle : Curve from down to forward (down, downforward, forward) Reverse Quarter Circle : Curve from down to away (down, downaway, away) Upper Quarter Circle : Curve from up to forward (up, upforward, forward) Reverse Upper Quarter Circle : Curve from up to away (up, upaway, away) Half Circle : Curve from away to forward via down (away, downaway, down, downforward, forward) Reverse Half Circle : Curve from forward to away via down (forward, downforward, down, downaway, away) Upper Half Circle : Curve from away to forward via up (away, upaway, up, upforward, forward) Reverse Upper Half Circle : Curve from forward to away via up (forward, upforward, up, upaway, away) OTHER TERMS : rep