######## ##### ## ##### #### #### # # ### #### ## ##### ## ## # # # #__ # # ##### ## ## # ## # # # ### ######### #### # # ### #### # # S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S Welcome! Thank you for coming to the completely Unofficial, Unauthorized, Unetc. Cinder FAQ (v1.0). Layout: This FAQ is divided into sections to try and make it more "user-friendly:" 1) Introduction (About Cinder, Killer Instinct and the like) 2) Controls 3) Special Moves and No Mercys 4) Cheapo Stuff 5) Combos 6) Other Stuff That You MIGHT Want to Know S\S\S\S\S\S\S\S\S\S\ Section 1: Introduction S\S\S\S\S\S\S\S\S\S\S\S\ Cinder: CinderT is a character from the game arcade 1-on-1 fighting game Killer Instinct. He has the general outline of a person but it actually a living mass of fire and lava (hence the name "Cinder") He IS actually a palette-swap with Glacius. If you take away the flames above Cinder and the air below Glacius then you'll see. He is one of the best and easiest characters to use in the game. His stage is the "Desert Rooftop." You can access it by pushing (lost this, too!) on the character select screen. Story: Cinder commited some crime or another (the game doesn't say). Ultratech was given permission to experiment on him which resulted in Cinder becoming a huge ball of living fire. He is fighting in the Ultratech tournament to try and escape. Killer InstinctT: Killer Instinct is an AWESOME, I repeat: AWESOME, arcade game. It has the scaling effects of Virtua Fighter, graphics better than those of MK II and the combo system of SSF II. Combine these and you get the best fighting game ever to hit the streets! S\S\S\S\S\S\S\S\S\S\S\S Section 2: Controls S\S\S\S\S\S\S\S\S\S\S\S\S The button layout is exactly the same as SSF II's: \ Punches / O O O Quick Medium Fierce O O O / Kicks \ Throughout this FAQ they will be refered to by two letters. MK is Medium Kick, FP is Fierce Punch, etc. Also, AP or AK stands for Any Punch or Any Kick, respectively. Also, there are eight (8) main joystick positions (positions are labeled for a character facing right): UB U UF ( ) ( ) ( ) \\ || // \\ || // B( )=====[oo]=====( )F // || \\ // || \\ ( ) ( ) ( ) DB D DF D is Down, UF is Up-Forward, etc. If a move says (roll) then that means that you move it smoothly from the first movement to the last. S\S\S\S\S\S\S\S\S\S\ Section 3: Special MovesS\S\S\S\S\S\S\S\S\S\S\S This section is organized as follow: Move Name-----How to do It Description Human Fireball F, F, AP Cinder turns into a fireball (sorta like M. Bison from SF II) and hurls himself across the screen at a very fast speed. Flying Human Fireball Jump: F, F, AP Cinder turns into a fireball in the air and dashes across the top of the screen. Flamethrower F, F, AK Cinder sends a stream of flame out across the screen and holds it there for a few seconds. Good for 3-7 hits by itself but if it's blocked Cinder is left open for attack. Mini-Torch B, B, QP Like the Flamethrower except it only goes a small distance. Only good at close range. Flip Kick F, D, F, AK -or- F, D, DF, AK A Flash Kick immitation which is great for jumpers. Use it often. Outline F, DF, D, DB, B, MP (roll) Cinder becomes just an outline of fire. Makes him immune to projectiles. Puffs F, DF, D, DB, B, FP (roll) Cinder turns almost completely invisible. All you can see are those puffs of fire around him. *Invisible Teleport* F, DF, D, DB, B, QP (roll) Cinder teleports behind the enemy. You must be already in "Puffs" form. Combo Breaker Flip Kick w\ MK No Mercys, etc.: B, B, B, MP (~ 3 char. away) Cinder melts the enemy with a Flamethrower. F, DF, D, DB, B, MK (~ 3 char. away) Cinder burns a whole in the floor and the opponent falls in. B, B, B, B, FK (Humiliation) Cinder makes the enemy dance (must be on first life bar.) S\S\S\S\S\S\S\S\S\S\S\S Part 4: Cheapo Stuff S\S\S\S\S\S\S\S\S\S\S\S\ Human Fireball: As it shows in the moves list section, Cinder can do his Human Fireball in the air. He can also, if you're quick, do two. For example, try do a normal Flying Human Fireball but before it ends (still in the air) hit B, B, AP and you'll do another one going backwards at a downwards angle. This is very good for catching people off guard or doing atwo hit chessy air combo. However, don't do it to much or your opponent will learn how to block against it. Flip Kick: Very cheap. Just sit in a corner and do nothing. When they come in at you just do a Flip Kick. They'll fly back and wait for you to come forward. Then (because they proabably have brains the size of a walnut they will jump again... repeat from step #1. Strategies: Just wait in a corner. The enemy will do one of two two things: 1) Throw a fireball 2) Jump attack you If they throw a fireball just jump straight up. If they seem like they are going combo you or even HURT you when you land just do a Human Fireball. If they are ready for that then do a Back- wards one (see top of this section). If they combo you after THAT, then just Break it. If they jump attack you just Flip Kick them up to Heaven. If you get them high enough then you can hit them with a low Human Fireball, too. S\S\S\S\S\S\S\S\S\S\S\S\S Part 5: Combos S\S\S\S\S\S\S\S\S\S\S\S\S\S\ The combo system: KI has an (almost) unique combo system which will record how many hits you get and then give a name for that combo which the machine will say in a very deep and very cool voice. Here is the names of all the combos: 3 Hits Triple 4 Hits Super 5 Hits Hyper 12+ Hits Killer (I lost my sheet with all of them, so I'll fill this in later.) An Ultra Combo can only be executed when the opponent is on the red part of their second life bar. Start off by doing a normal combo and in the middle of it do the Ultra. Most of these result in about 20 hits min. Cinder's Ultra is: (During a normal combo) F, F, FP Another Combo "trick" is that certain moves can be chained together. For example, if you use a QP and connect then push QK you will get an automatic two or three hits. The buttons that you chain are: QP - QK QK - QP MP - FK FK - MP FP - MK MK - FP Combos: They are arranged in two formats: the traditional F, F, P, B, etc. and also the untraditional Fierce Human Fireball, Quick Flip Kick, etc. O.K. here they are (note - I did not list the number of hits because sometimes you can get an extra one or miss one. You figure it out.): 1) U, F, F, FP, B, B, MP, QP, QK, D, FK Jump [Fierce Human Fireball, Medium Human Fireball], Quick Punch - Quick Kick, Ducking Fierce Kick 2) F, F, FP, FP, D, FK Fierce Human Fireball, Fierce Punch, Ducking Fierce Kick 3) UF, FK, F, F, FP, QK, F, D, F, FK Jump Forward [Fierce Kick, Fierce Human Fireball], Quick Kick, Fierce Flip Kick 4) MP, B, B, QP, F, F, QP, D, MK, F, D, F, FK Medium Punch, Mini-Torch, Quick Human Fireball, Medium Kick, Fierce Flip Kick S\S\S\S\S\S Part 6: Other Stuff You MIGHT Want to Know S\S\S\S\S\S\ This FAQ was created with the help of one or two others and a lot of experimenting. Normally I would include the "What's New" stuff here but this is Version 1.0 so there isnothing new. Next time! Combo-Finders: Look for combos and send them to: jjdavis@ucssun1.sdsu.edu FAQ written by Kyle Davis Age 12 Fancy Signature: |/ |\ |\yle |/avis -or- |{yle |)avis