::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::#######::########::########::########::########::########::::::: :+:+:+:#:+:+:+:+:+:+##:+:+:#+:+:+:#+:##:+:+:+:+##:+:+:+:+:+:##::+:+:+:+ +:+:+:+######+:+:+:##+:+:+########:+######:+:+######:+:+:+:##+:+:+:+: +:+:+:+:+:+:#+:+:+##:+:+:##+:##+:+:##+:+:+:+:##+:+:+:+:+:+##:++:+:+ :+:+#######+:+:+:##+:+:+##+:+:##:+########:+########:+:+:##:+:+:+ #####::::::::##::::::::###::::::####::####::##::::::::##::::::::##::::::::#### #####::###########::#####::####::###::####::#####::#####::########::####::#### #####:::::########::#####::#########::::::::#####::#####:::::#####::::::::#### #####::###########::#####::###:::###::####::#####::#####::########::##::###### #####::###########::#####::#####::##::####::#####::#####::########::####::#### #####::########::::::::####:::::::##::####::#####::#####::::::::##::####::#### Version: 1.2 This file is Copyright (c) 1995, Brian Smolik & John George. All Rights Reserved. Free distribution of this file is permitted, provided it isn't modified in any way and credit is given to ALL the people who contribute to this FAQ. Meaning, kept the entire Credits section intact! Sale of this FAQ is strictly forbidden without written consent of the authors. Use of this FAQ in commercial publication is strictly forbidden without written consent of the authors. Welcome to the Street Fighter the Movie, Game FAQ. All moves listed have been verified by us unless otherwise stated. Index: Miscellaneous Questions Characters and Moves Hidden Characters Hidden Stuff and Tricks Selectable Modes Level Descriptions Machine Specs. Rumors Credits =-=-=-=- Miscellaneous Questions -=-=-=-= * What is an Interrupt Move? Interrupt moves are shadowed moves that are done immediately after blocking the first part of an attack. Not all moves are interrupt moves. Each character has different ones. For example: If I am playing Sawada, and someone jumps in with a kick as soon as I think I blocked the tip of the kick, I can do a forward kick, and get a green slide kick move. This move works as a charge back..(which you did while blocking)forward. This move cannot be used at any other time except after blocking. * Where can I get this FAQ as well as updates? Please do NOT write me requesting the FAQ. We get enough mail as it is with people giving me combos, and new moves without a bunch of 'Can you send me' stuff. The FAQ will be available by FTP from ftp.netcom.com in the /PUB/VI/VIDGAMES/FAQS directory. This site has been set up by Andy Eddy from GamePro Magazine. Thanks as always Andy! Announcing the Official SFTM Web Page! Link to http://rci.ripco.com:8080/~floyd/floyd.html Also available at: ftp://brawl.mindlink.net.pub/sftm Other Sites will be available soon. If you have a FTP site or WEB page and you would like to include it, please let me know so we can add your site here! * Why are John and Brian writing this FAQ? This FAQ is being written by us because we have been playtesting the game for a while, and not only know most of the moves, but are trying to get others to see how great of a game this really is. Hopefully by reading this FAQ people will give SFTM a chance, and play a few games before judging it. * What is a Comeback Move? Comeback Moves are special moves that can only be done when your player's health meter is in the Danger zone. They may include new projectiles, different kicks, etc. * What is a Super Move? Super Moves are special moves that can only be executed when your SUPER BAR is filled. These moves usually result in a series of special moves leading to a combo. They can be added to the end of normal combos, or precede it. All characters have at least 2 Super Moves. * How do I fill my Super Bar? Your Super Bar is filled by performing Special Moves. Whether you hit the opponent or not, every time you do a Special Move your Super Bar fills a little more. Honda and Chun Li can fill their bars VERY quickly. * Why am I dizzy? Each character has a dizzy counter (that you cannot see) that goes down with every hit, and regenerates back up as long as you are not being hit. Hits to the head area make the dizzy counter drop faster than hits to other areas of the body. If your dizzy counter drops all the way to zero your character goes into a dizzy state, leaving you open for a combo from your opponent. Some dizzy's last longer than others. There are STAR and BIRD dizzys. * What's up with these throws and counters? Every player has at least 2 ways to throw (some have 3). Throws are usually executed by pushing the joystick towards or away, and pressing a button. Throws can be Countered! To counter a throw, you must know your OPPONENT'S counter move. So if you are fighting against Ryu, you must know RYU'S counter move. The person who initiates the throw is taking the biggest risk against a good player, because as you throw, the opponent counters. You do a reversal, but your opponent can SLAMMASTER you! Counter throws and reversals involve the same button with the joystick up, while Slammasters involve a different button with the joystick down. Also there are throws which will throw the opponent clear across the screen. Use this when you're stuck in a corner and just want the opponent out of your face. It does little damage but provides you with an opportunity to gain some breathing room. * How does the point system work? Who cares.. it's a fighting game! Who ever is the least damaged wins! * Why does my big multi-hit combo not do that much damage? Because someone was thinking over at Capcom/Incredible Technologies! Unlike some of those other fighting games, big combos are there for fun and not to completely destroy your opponent with 2 combos. Combo damage is done with the formula 1, 1/2^(N-1), where N = number of hits. For example the 1st hit in a combo does 1/1 damage (full damage), the 2nd hit does 1/2 normal damage, the 3rd does 1/4, and the 4th does 1/8.. etc. If you are seriously trying to win, and not just have a good time playing, big multi hit combos are not what you want to be wasting your time with. * What moves are in this new version? 99% of the original Street Fighter moves are in this version along with tons of new moves and Supers! * What moves are not in this new version? Zangeif's Bear Rush, and Guile's Shoulder Slam Rush. * What's up with the characters? There are 14 selectable characters from the select screen. We know that there were 21 characters digitized, and at least 3 of those are hidden and playable. Blanka IS one of them! All characters were digitized in Australia during the filming of Street Fighter the Movie. * What's up with the stages? All the stages are backgrounds that were seen in the movie. There are 7 stages that normally come up during game play and at least 5 hidden stages! * What about bugs and new info? If you have found a bug or typo please let me know. If you find any new moves or information please send it to me along with your full name and E-mail address and you will receive credit in the next version of the FAQ. Some info is being withheld (we can't give ALL the moves away) but whatever is told to me by someone else, we CAN and will include. So send that info to floyd@ripco.com Also any friendly criticism. =-) * Where did the Actor and Character info come from? The actor and character info was obtained from the SFTM trading cards. These are 'baseball' style cards with shots from the movie and info on the back. Most of the actor info seems to be exaggerated just to make the actors look good. The actors are almost always the same height as the character and weigh less. I.E. Van Damme is about 5' 8" but they say he is taller to make him more like Guile. * What the heck is a ReGen move? Re-Gen moves give you some health back. They are done by charging 2 buttons then releasing, only when you have your SUPER BAR charged. This will pour your Super Power into your Energy Bar. * Anything else I should know about this FAQ? Yes, it's not done! There are still plenty of moves and secrets to be found! Also we will be changing the format (Hopefully for the better) as we go along so please bear with us. Thank you. * Who is the guy playing Blade? Blade is played by Alan Noon. He is one of the artists from Incredible Technologies. * What's up with the SFTM Brochure hand out? Well, in the middle section there is a picture of the tag-team VS screen with free play. Free play is NOT a hidden code. That is just an option in the operator controls. It's used during testing so you don't have to keep pretending to insert coins into the machine to play. * In the picture on the righthand side (the dungeon picture with Cammy VS Guile) Cammy also appears chained up. That has been fixed, so that whoever is fighting does NOT have a twin also chained up. One of the hidden characters is pictured in the bottom right hand corner fighting Honda on the Command Center level. Hmm, what's that name? * What are the abbreviations for the Joystick and buttons? All moves shown are from position facing the other player. So Forward means towards the opponent. Example if you're on the left side and opponent is on the right. Up/Back Up Up/Forward \ | / Back -- Center -- Forward / | \ Down/Back Down Down/Forward U = up D = Down F = Forward B = Back UB = Up/Back UF = Up/Forward DB = Down/Back DF = Down/Forward Button Layout ------------------------------------------------ Jab (1) Strong (2) Fierce (3) Short (4) Forward(5) Roundhouse(6) ------------------------------------------------ =-=-=-=- Characters and Moves -=-=-=-= Character Select Screen -------------------------------------------------- Ryu Vega Guile Sagat Ken Honda Chun Li Cammy Sawada Balrog Blade Bison Akuma Zangief -------------------------------------------------- =-=-=-=- Ryu -=-=-=-= Played By: Name: Byron Mann Height: 5' 10" Born: Hong Kong, China Weight 165 lbs Character Info: DOB: 7/21/64 Height: 5' 10" Weight: 175lbs. Considered one of the best street fighters ever, Ryu has been taught the ways of Shotokan karate by his foster father, Sensei Gouken. What Ryu lacks in physical stature, he surpasses with his inner-mental strength. He is not the polished con-man his friend Ken is, but he is considered a master street fighter. Ryu has won a World Championship crown from Shadaloo Tong Kingpin, Sagat some years ago. Sagat seeks revenge even to this day. Blue Hadoken Projectile: D,DF,F,Punch Red Hadoken Projectile: B,D,F, Punch (2 hits) Dragon Punch: F,D,DF,Punch Hurricane Kick: D,DB,B,Kick 'I'm going to clean Your Bathroom' Juggle Hurricane Kick: Charge any Kick,D,DB,B any Kick (release?) Shadowed Sliding Side Kick: Charge Short(4) release Short. Inside Roundhouse: Charge Roundhouse(6) (2 seconds) release. -- Interrupt Moves -- Slide Kick: B,F+Fierce(3) -- Throws -- Throw: B or F,Strong(2) or Fierce(3) Flip: B or F,Forward(5) or Roundhouse(6) Air Throw: Roundhouse(6) Counter: U,Strong(2) Slam Master: D,Forward(5) Get Up Attack: F,D,DF Punch Comeback Move: Charge 2 Punches, then D,DF,F release. (Multi Speed Hadoken's) -- Combos -- Jump Kick, Juggle HK, DP, Juggle HK, DP, Standing Roundhouse (12 hits) ---- Supers ---- Classic Blue Super (Burst Fireballs): D,DF,F,D,DF,F Punch Red Super Uppercut: F,D,DF,F,D,DF,F,Punch ReGen: Charge Fierce(3) & Forward(5) =-=-=-=- Vega -=-=-=-= Played By: Name: Jay Tavare Height: 5' 10" Born: England Weight 165 lbs Character Info: DOB: 1/27/67 Height: 6'2" Weight: 178 The right hand man for Shadall Tong Kingpin, Sagat, Vega will do anything for money. The only stipulation is that no harm comes to his face. When Sagat needs an exterminator, Vega will gleefully accept. He is nicknamed the 'Spanish Ninja' due to his blend of matador techniques with his Ninjitsu training. Since Vega only fights to the death, everyone knows he is undefeated in all street fighter competition, and is still awaiting the perfect opponent. Throw Mask: Charge Jab(1),Charge B,F,release Jab(1) Throw Claw: Charge Roundhouse(6),Charge B,F,release Roundhouse(6) To pick up claw or mask roll over it. Roll: Charge B,F,Punch Hang on wall: Jump and press forward Wall Spear: Charge D,U,Punch Flip Spear: Charge D,U,Kick Claw Dive: Charge D,U,Kick,Punch Back Flip: Tap all Punches Back Attack: Charge all Punches then release -- Interrupt Moves -- -- Throws -- Suplex: B or F, Strong(2) or Fierce(3) Air Throw: Fierce(3) Counter: U,Forward(5) Slam Master: D,Strong(2) Comeback Move: (full screen roll) Charge B,F,B,F,Punch Get Up Attack: Jab(1) -- Combos -- When opponent is jumping in, Jump, Fierce, Crouching Fierce, Roll, Crouching Fierce (7 hits) ---- Supers ---- Classic Blue Super (Super Flip throw): (close) D,DB,D,D,DB,D,Punch Red Super (Gymnastic Flips): Charge B,F,B,F,Kick ReGen: Charge Strong(2) & Fierce(3) =-=-=-=- Guile -=-=-=-= Played By: Name: Jean-Claude Van Damme Height: 5' 11" Born: Belgium Weight: 190 lbs Character Info: DOB: 12/23/60 Height: 6'2" Weight: 218 lbs. With an on-again/off-again military career, William Guile returned to the rank of Colonel in order to exact his revenge on General M. Bison for killing his best friend Charlie. As the leader of the Allied Nations forces, it is up to Guile to rescue the 63 hostages being held in the deepest regions of Shadaloo Fortress. It is Guile's opinion that it will take a one-on-one confrontation in order to end the rule of Bison. Sonic Boom Projectile: Charge B,F,Punch Flash Kick: Charge D,U,Kick Split Nut Crunch: Charge Fierce(3),release Jump Crescent Kick: Charge Forward(5),release Repeating JC Kick: Charge Forward(5),release,tap Roundhouse(6) Double Punch: Charge Strong(2),release Double Foot Sweep: Hold D,Kick Repeating Face Kicks: Roundhouse(6),tap Short(4) Handcuffs (As rumored): Charge ALL Punches, Ch B,F,B,F Release Punches -- Interrupt Moves -- Front Kick: B,F+Roundhouse(6) Flash Kick: B,U+Short(4) -- Throws -- Slam: F,Strong(2) or Fierce(3) Suplex: F,Forward(5) or Roundhouse(6) Counter: U,Strong(2) Slam Master: D,Forward(5) Comeback Move: Charge B,F,B,F,Punch then D,DB,B,D,DF,F will explode the sonic. -- Combos -- When opponent is jumping in, Split Punch, JC Kick, Flash Kick (7 hits) When opponent is jumping in, Jump, 3 Jabs, JC Kick, Flash Kick (9 hits) Crouching Roundhouse, JC Kick, Flash Kick (6 hits) ---- Supers ---- Classic Blue Super: (Super Flash) Charge DB,DF,DB,U,Kick Red Super Van Damme Kicks: Charge B,F,B,F,Kick ReGen: Charge Short(4) & Roundhouse(6) =-=-=-=- Sagat -=-=-=-= Played By: Name: Wes Studi Height 6' 0" Born: Nofire Hollow, OK Weight: 185 lbs Character Info: DOB: 7/2/55 Height: 7'5" Weight: 303 lbs. Viktor Sagat was once the 'King of the Street Fighters.' Now the master of Muai Thai, the deadliest form of kick boxing, is merely the kingpin of the Shadaloo Tong. He lost his crown to Ryu Hoshi after being knocked out in the championship match. Sagat has fuzzy memories of that night and knows only that he will avenge his loss and wants Ryu either dead or alive. Tiger Shot High: D,DF,F,Punch Tiger Shot Low: D,DF,F,Kick Tiger Knee: D,DF,F,UF,Kick Tiger Punch: F,D,DF,Punch Evil Eye Patch: Charge all Punches then release Super Tiger Shot: (2 hits) Charge Punch,D,DF,F,Release Punch -- Interrupt Moves -- Tiger Knee: B,F+Short(4) Elbow Rush: B,U+Strong(2) -- Throws -- Slam: F or B, Strong(2) or Fierce(3) Double Kicks: F, Short(4) or Forward(5) or Roundhouse(6) Counter: U,Roundhouse(6) Slam Master: D,Fierce(3) Comeback Move: (Double Fireball) F,D,B,F,D,B,Forward(5) -- Combos -- Evil Eye, Tiger Knee, Standing Fierce, Tiger Knee, Standing Fierce, Tiger Knee, High Tiger Shot, Low Tiger Knee (15 hits) ---- Supers ---- Classic Blue Super (Tiger Knee Uppercut): D,DF,F,D,DF,F,Punch Super Tigers Fest (Multi tiger Throws): Charge B,D,DF,F,D,DF,F, All Kicks ReGen: Charge Short(4) & Forward(5) =-=-=-=- Ken -=-=-=-= Actor Info: Name: Damian Chapa Height: 5' 11" Born: Dayton, OH Weight: 160 lbs Character Info: DOB: 2/14/65 Height: 5'11" Weight: 180 lbs. Brash, arrogant and in need of discipline, Ken was sent by his father to live and learn under martial arts master, Sensei Gouken. Learning everything he could about the 2,000 year old Shotokan Karate, Ken left the dojo and entered the world as a con-artist and rogue. Always by his side, Ryu Hoshi is the foster-son of Gouken and watches out for his lifelong friend, trying to point Ken to follow the path of good, not evil. Hadoken Projectile: D,DF,F,Punch Dragon Punch: F,D,DF,Punch Hurricane Kick: D,DB,B,Kick Shadow Hurricane Kick: Hold Kick,D,DB,B,release Kick. Hurricane Kick Double Jump: D,DB,B,Kick then Hold Up and all three Kicks. Flaming Upper Cut: Charge Fierce(3) (2 seconds) release. -- Interrupts Moves -- Flaming Uppercut: B,F+Fierce(3) -- Throws -- Throw: B or F,Strong(2)(3) Flip: B or F,Roundhouse(6) Knee Grab: B or F,Forward(5) Counter: U,Strong(2) Slam Master: D,Forward(5) Comeback Move: Charge B,F,D,DF,F,D,DF,F Forward(5) (Super Long Hurricane (Aimable)) -- Combos -- Jump Kick, Flaming Uppercut, DP (5 hit) ---- Supers ---- Classic Blue Super (Flaming Dragons): F,D,DF,F,D,DF,F,Punch Super Slam Knee Kick: Stand Close D,DB,B,D,DB,B,Kick ReGen: Charge Jab(1) & Strong(2) =-=-=-=- E. Honda -=-=-=-= Played By: Name: Peter Navy Tuiasosopo Height: 6' 1" Born: San Pedro, CA Weight 300 lbs DOB: 11/3/60 Height: 6'1" Weight: 353 lbs. With his quest to become 'Yokozuna' (champion of Sumo Wrestling) at an end thanks to the crime syndicate headed by Viktor Sagat and Bison, Honda will only stop once he has quenched his thirst for revenge and returned honor to his house. One of the strongest men in the world, he is also an expert in electronics and gained access into Shadaloo as the sound technician for Chun-Li Zang. Sumo Head Butt: Charge B,F,Punch Sumo Slam: Charge D,U,Kick High Fly Sumo Butt Crush: Charge Kick, charge D,U, release Kick, aim & land. Quick Multi Slap: Charge Strong(2) (2 seconds) release Hundred Hand Slap: Rapidly tap Punch Sumo Stomp: Charge all Kicks, then release. One-Two Punch (2 hit): Close Jab(1) Ochido Body Throw: D,DB,B,Punch Triple Ochido Body Throw: D,DB,B,D,DB,B,Punch -- Interrupt Moves -- -- Throws -- Overhand Pseudo: Close Strong(2) or Fierce(3) Knee to Roundhouse Kick: Close Roundhouse(6) Counter: U,Fierce(3) Slam Master: D,Roundhouse(6) Comeback Move: Charge B,F,B,F,Kick (Sumo Ball) -- Combos -- Sumo Slam, Quick Multi Slap, Sumo Headbutt (8 hits) ----- Supers ---- Classic Blue Super Torpedo: Charge B,F,B,F,Punch Red Super: D,DB,B,D,DB,B, any Punch ReGen: Charge Strong(2) & Forward(5) =-=-=-=- Chun Li -=-=-=-= Played By: Name: Ming-Na Wen Height: 5' 5" Born: China Weight: 110 lbs Character Info: DOB: 3/1/68 Height: 5'8" Weight: 100 lbs. Vowing to find the man responsible for the disappearance and apparent death of her father (a police investigator and city official) some twenty years ago, Chun-Li knew all roads led to Shadaloo and General Bison. Using her profession as a newscaster to get deep into Shadaloo province, Chun-Li joins forces with Allied Nations, Guile, Honda and Balrog to finish her personal vendetta against Bison. Lightning Kick : Rapidly tap Kick. Kikkoken Projectile: Charge B,F,Punch (Spirit Energy Bolt) Spinning Bird Kick: Charge B,F,Kick Spinning Air Kick: Charge D,U,Kick Front Kick (2 hit): Close Forward(5) Face Slap: Charge Fierce(3),Charge D,U,release Fierce, aim, then tap a Punch Double Flip Kick: Charge Forward(5) (2 seconds) release Heel Stomp: Jump,Down (towards opponent) Forward(5) Wall Jump: Hold F or B when flying towards a wall. Bracelet Toss: Charge Punch, Charge B,F,B,F, Release Punch -- Interrupt Moves -- -- Throws -- Air Throw: Roundhouse(6) Body Slam: F or B, Strong(2) or Fierce(3) Counter: U,Jab(1) Slam Master: D,Short(4) Comeback Move: D,DF,F,Punch Throw single birds (VERY FAST) ????? Charge Roundhouse(6) -- Combos -- Spinning Air Kick, Spinning Bird Kick (6 hit) ---- Supers ---- Birds Of Prey Super: Charge B,F,D,F,D,F,Jab(1) Super Lightning Leg: Charge B,F,B,F,Kick ReGen: Charge Short(4) & Roundhouse(6) =-=-=-=- Cammy -=-=-=-= Played By: Name: Kylie Minogue Height: 5' 5" Born: Australia Weight: 120 lbs. Character Info: DOB: 1/6/74 Height: 5'5" Weight 101 lbs. Equipped with a license to kill, Cammy is one of the top agents for the British Secret Service. A Lieutenant in the A.N. Armed Forces, there isn't a great deal known about her. She was found three years ago following her first encounter with General M. Bison. Her entire squad was wiped out and it is believed that she is blocking out M. Bison's torture session that followed her capture, causing her amnesia. Thrust Kick: F,D,DF,Kick Cannon Drill: D,DF,F,Kick (Can be done in the Air) Air Cannon Drill : Hold Kick,Jump D,DF,F,release Kick Spinning Backfist: D,DF,F,Punch Flying Roll: D,DF,F,UF Kick, Then Kick when close Whip Choke: Charge Fierce(3),release -- Interrupt Moves -- -- Throws -- Neck Ride: F or B,Forward(5) or Roundhouse(6) Throw: F,B,Strong(2) or Fierce(3) Counter: U,Jab(1) Slam Master: D,Short(4) Comeback Move: Charge Strong(2),D,DB,B, Release Strong(2) (Hand Grenades) -- Combos -- Whip Choke, Cannon Drill (5 hits) ---- Supers ---- Classic Blue Super (Cannon Thrust): D,DF,F,D,DF,F,Kick Red Whip Super: Charge Jab(1), (F,F) Release Jab(1) (Must be very close) ReGen: Charge Forward(5) & Roundhouse(6) =-=-=-=- Sawada -=-=-=-= Played By: Kenya Sawada Height: 5' 9" Born: Kanagawa, Japan Weight: 155 lbs. DOB: 1/28/65 Character Info: Captain Sawada is Colonel Guile's right hand man at the A.N.... He began the disciplines of the martial arts as a child in Japan, and has become a skilled master. Sawada and Guile have become good friends as well as dedicated patriots, and spar often. Sawada is known and respected for his ability to execute devastating fighting techniques, such as the Atomic Drop Kick, the Rising Katana, and a modified version of Guile's Flash Kick. Atomic Drop Kick: Jump,D,DB,B,Forward(5) Axe Kick: D,DB,B,Kick High Axe Kick: Charge Kick,D,DB,B,release Kick. Katana Sword : F,D,DF,Punch (With Jab can reflect Projectiles) Ankle Swipe : Charge 2, release 2 Back Axe Flash Kick: Charge D,U,Kick -- Interrupt Moves -- Slide Kick: B,F+Kick -- Throws -- Face Punch: F or B, Strong(2) Slam: F or B, Forward(5) or Roundhouse(6) Counter: U,Strong(2) Slam Master: D,Forward(5) Comeback Move: D,DB,B,Strong(2) -- Combos -- Axe Kick, 2 Standing Jabs, Jump, Fierce, Roundhouse, Standing RH (7 hits) ---- Supers ---- Red Super Punch Katana: Charge Punch,F,F,release Punch Axe Kick Super: D,DB,B,D,DB,B,Kick ReGen: Charge Forward(5) & Roundhouse(6) =-=-=-=- Balrog -=-=-=-= Played By: Name: Grand Bush Height: 6' 0" Born: Los Angeles, CA Weight 205 lbs Character Info: DOB: 9/4/68 Height: 6'5" Weight: 252 lbs. Once a heavyweight contender, Balrog was asked to take a dive. When he refused he was framed and forced out of the fight game by the Shadaloo Tong headed by Sagat and financed by General Bison. Seeking revenge on both gang bosses, Balrog fell back on his second career as a news journalist covering events in Shadaloo. Teamed with Chun-Li Zang and Edmund Honda, Balrog adds strength and quickness to this trio. Dashing Upper Cut: Charge B,F,Kick Dashing Punch: Charge B,F,Punch Shoulder Charge: Charge D,U,Punch Shadowed Dashing Punch : Charge All 3 Punches,release Shadowed Uppercut: Charge all Kicks and release The longer you hold the more damage it does Multi Dashing Punch: Charge all Punches,release slowly one at a time. Super UpperCut: D,DB,B Roundhouse(6) Repeating Standing Jabs: (1,2,Punch while standing) Tap Jab(1) Repeating Crouching Jabs:(1,2,Punch while standing) Tap Strong(2) -- Interrupt Moves -- -- Throws -- Head Butt Hold: (close) B or F,Fierce(3) Ground Slam: B or F,Forward(5) or Roundhouse(6) Counter: U,Fierce(3) Slam Master: D,Roundhouse(6) Comeback Move: Charge Short(4),F,F,release Short(4) ---- Supers ---- Super Dashing Punch: Charge B,F,B,F,Punch Regen: =-=-=-=- Blade -=-=-=-= Actor Info: Name: Alan Noon Height: 5'10 Born: England Weight: 175 DOB: 12-24-72 Bison has assembled an elite group of vicious Troopers under his personal command. These Troopers specialize in fighting skills that are both technological and arcane in nature. Blade is a mysterious master of edged weaponry, and can seemingly create these weapons of death from thin air. Not much else is known of this mystery soldier, who appeared from the shadows and quickly climbed the ranks of Bison's army. Throw Knife: F,B,F,Punch Air Blade: Jump D,DF,F,Punch Defense Blade: D,D,Kick Diving Blade: Charge Forward(5),Jump,release Forward(5) Tazer: Charge Strong(2),release -- Interrupt Moves -- Kick: B,F+Short(4) -- Throws -- Choke Move: Charge Fierce(3),F,release Fierce(3) (close) Slam: F or B, Strong(2) Counter: U,Strong(2) Slammaster: D,Forward(5) Comeback Move: Charge Forward(5),D,DF,F,Release Forward(5) ---- Supers ---- Super Rotator Attack: Charge B,F,B,F,Punch Rotating Foot Blade: D,DF,F,D,DF,F, Kick ReGen: Charge Short(4) & Forward(5) =-=-=-=- M. Bison -=-=-=-= Played By: Name: Raul Julia Height: 6' 2" Born: Puerto Rico Weight: 185 lbs Character Info: DOB: 4/17/?? Height: 6'2" Weight: 256 lbs His ascension into the dictatorship of Mriganka Island (Shadaloo) is as mysterious as his age. Bison has one ultimate goal and that is world domination. M. Bison assumed government power and immediately named himself general of his own army of thieves and mercenaries. He kills for pleasure and knows only the law of Shadaloo. M. Bison fears no one and feels no opponent can match up to his psychic powers. Torpedo (Psycho Crusher): Charge B,F,Punch Electric Torpedo: Charge Punch,Charge B,F,Release Punch Reverse Devil Punch: Charge D,U,Punch,Punch Electric Arc: Charge Fierce(3),release Scissor Knee: Charge B,F,Kick Head Stomp: Charge D,U,Kick (tap punch after,get a devil punch) Slide: D,6 -- Interrupt Moves -- Rushing Punch: B,F+Fierce(3) -- Throws -- Slam: F or B, Strong(2) or Fierce(3) Counter: U,Roundhouse(6) Slam Master: D,Fierce (3) Comeback Move: ??? -- Combos -- Electric Torpedo, Standing Fierce (8 hits) ---- Supers ---- Classic Blue Super Scissor Kick: Charge B,F,B,F,Kick Red Head Stomp Mania: Charge DB,DF,DB,U,Kick ReGen: Charge Strong(2) & Short(4) =-=-=-=- Akuma -=-=-=-= Akuma is the mysterious renegade brother of Sheng Long, the enigmatic teacher of Ken and Ryu. Akuma sees the rising potential of the two young fighters and fears that they may be a threat to his intricate plans. He has vowed to crush Ken and Ryu in battle, thus humiliating his hated brother and destroying two potential obstacles at the same time. Blue Hadoken: D,DF,F,Punch Air Hadoken: Jump,D,DF,F,Punch Red Hadoken: B,D,F,Jab(1) for 1 hit B,D,F,Strong(2) for 2 hits B,D,F,Fierce(3) for 3 hits Dragon Punch: F,D,DF,Punch Hurricane Kick: D,DB,B,Kick Shadow HKick: Hold Kick,D,DB,B,release Kick. Charging kick: Charge Roundhouse(6),release Forward Teleport: F,D,DF all Punches(long) or all Kicks(short) Reverse Teleport: B,D,DB all Punches(long) or all Kicks(short) (Teleports go through everything) -- Interrupt Moves -- Kick Back Dragon: B,U+Strong(2) -- Throws -- Slam: F or B, Strong(2) or Fierce(3) Counter: U,Forward(5) Slam Master: D,Strong(2) Comeback Move: ???? -- Combos -- Jump, Forward, Charging Kick, HK, Standing Roundhouse, Jump, Roundhouse, Standing Roundhouse (8 hits) ---- Supers ---- Super Fireball: D,DF,F,D,DF,F,Punch Red Super Punch Fest: Charge Punch,(close) D,DF,F,D,DF,F,release Punch ReGen: Charge Jab(1) & Forward(5) =-=-=-=- Zangief -=-=-=-= Played By: Name: Andrew Bryniarski Height: 6' 4" Born: Philadelphia, PA Weight: 265 lbs Character Info: DOB: 6/1/56 Height: 7'0" Weight: 380 Lbs. He used to fight for mother and country. However, now Zangief fights off anyone who would want to harm General M. Bison. Zangief was rescued from the frigid climate of Siberia by the General and that is why he believes everything M. Bison tells him. As M. Bison's personal bodyguard and valet, Zangief makes sure his leader's orders are followed to the letter. He is fearless, although at times easily fooled. Zangief can be as slow as he is strong. Spinning Lariat: Tap all Punchs or tap all Kicks. (Movable with joystick and goes through projectiles.) Spinning Pile Driver: Close F,DF,D,DB,B,Punch Head Bite: Towards and Roundhouse(6) (lots of blood) Airplane Spin: Charge Fierce(3),F (close) Release Fierce (makes opponent dizzy) Green hand Spin: D,DB,B,Punch (Can reflect projectiles) -- Interrupt Moves -- -- Throws -- Face Bite: F, Fierce(3) Suplex: B or F and Forward(5) or Roundhouse(6) Pile Driver: B or F and Strong(2) Double Suplex: F,DF,D,DB,B Kick Counter: U,Roundhouse(6) Slam Master: D,Fierce(3) Comeback Move: Charge all Kicks,D,release Kicks -- Combos -- ----- Supers ---- Classic Blue: F,DF,D,DB,B,F,DF,D,DB,B,Punch or 2 circles towards, Punch(close) Flying Airplane Crunch: D,DF,F,D,DF,F,Punch ReGen: Charge Jab(1) & Short(4) =-=-=-=-=-=-=-=-=-=-=-=-=- Hidden Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-= Hidden Character's are characters that are playable, but you cannot just pick from the select screen. You must do special Joystick movements and Button presses to get to them. =-=-=-=- Arkane -=-=-=-= Over the years M. Bison had his top scientist create the ultimate fighting warrior. Their goal was similar to Dhalsim's DNA ideas. Many genetic experiments had taken place with nothing gained. Finally a master in robotics had designed a robot with abilities similar to the desired abilities of the experiments. His Electric charge comes from his master (Bison) and mechanical arms and legs from the stolen ideas of Dhalsim. To play against Arkane: 1) Be on Bison's Lair Stage 2) Watch for Blade to walk across doorway in back 3) Quickly HIT START!! To play as Arkane: =-P Bionic Arm: F,F,Jab(1) Bionic Leg: =-P Electric Charge: =-P =-=-=-=- Khyber -=-=-=-= He is a Yellow version of Blade with awesome FireBlowing moves! He is another one of Bison's genetic experiments. His awesome ability to breath fire hints that he may not be entirely human. From previous discoveries, Kyber may be part human and part robot. Be prepared to burn if you find him! To play against Khyber: 1) Be on Dungeon Stage 2) Get a Perfect in the first round 3) Wait for platform in middle to drop 4) HIT START!! To play as Khyber: =-P Fire Breath Up: B,D,F Punch Fire Breath Down:a =-P Fire Breath Projectile: F,D,DF Punch ---- Supers ---- Super Large FireBreath Down: D,DF,F,D,DF,F Punch ReGen: =-=-=-=- F7 -=-=-=-= F7 Is the Ultimate Trooper. He was created haveing ALL Blade's, Arkane's, and Khyber's moves including supers! Totaling about 30 moves! To play as him you will just have to wait! Check the Sept Issue of Gamepro or just wait for a future version of the faq! =-=-=-=- Super Bison -=-=-=-= Same as Bison but needs no charging! You must fight against him to win the game in Tag-Team mode! =-=-=-=- Snake -=-=-=-= We haven't seen him yet! =-=-=-=- Blanka -=-=-=-= We have seen Blanka in Bison's Lair, and in Dhalsim's lab. Not sure yet where you can fight against him. Play as Blanka: =-=-=-=- Fei Long -=-=-=-= Haven't seen him yet! =-=-=-=- Hidden Stuff and Tricks -=-=-=-= Command Center: Special Button Presses Will make animations of other characters appear on the main video screen in back. Press Start and Van Damme flips you off. Press 6,4,1,3 and Vega's intro animation plays on the big monitor. Temple Ruins: When the birds start to fly by, press 1 then 4 or 4 then 1 to shoot them down. Shoot 8 Birds and the next screen you fight on will be the Day Time AN HQ Screen! Tong Warehouse: When the helicopter flys by, press 4,2,6,3,5,1 (in that order) and the helicopter will explode. Do this while the helicopter is out of sight and the spotlight will still fly around without the helicopter. AN Headquarters: To see the hidden rainbow: 1,4,2,5,3,6 Dhalsim's Lab: Something for the next FAQ. Dungeon: You can play against Khyber here! Read Khyber's character info for how. Bison's Lair: You can fight against Arkane here! Read Arkane's character info for how. Some Classic Soundtracks from SF2, enter these codes on the VS screen! RYU -Jab,Jab,Strong Vega -Jab,Jab,Fierce Guile -Jab,Jab,Short Sagat -Jab,Jab,Forward Ken -Jab,Jab,Roundhouse Honda -Strong,Strong,Jab Chun Li -Strong,Strong,Fierce Cammy -Strong,Strong,Short Fei Long -Strong,Strong,Forward Balrog -Strong,Strong,Roundhouse Blanka -Fierce,Fierce,Jab Bison -Fierce,Fierce,Strong Akuma -Fierce,Fierce,Short Zangief -Fierce,Fierce,Forward Akuma -Fierce,Fierce,Roundhouse =-=-=-=- Selectable Modes -=-=-=-= To do mode selects, you must first hold the joystick in the correct direction , then, quickly tap start, then quickly tap the required buttons. The time period between tapping start and tapping the other buttons must be very short or you may accidently select a character. Random Select: Up, Start Hide Strength Meters: Start, Jab (1) Invisi Tag: Start, Strong(2) No Throws: Start, Fierce (3) No Special Moves: Start, Short (4) No Standard Moves: Start, Forward (5) Tag Team Mode: Start, Roundhouse (6) Double Damage Mode: Right, Start, Jab (1) Turbo Mode: Right, Start, Strong (2) Slow Mode: Do the Turbo mode code twice. No Blocking Mode: Right, Start, Fierce (3) Combo Mode: Right, Start, Short (4) No Kick Buttons: Right, Start, Forward (5) No Punch Buttons: Right, Start, Roundhouse (6) Upside Down Mode: Left, Start, Jab (1) Wacky Controls: Left, Start, Strong (2) Swap Fighter and Moves: Left, Start, Fierce (3) Strobe Mode: Down, Start, Strong (2) Invisibility Mode: Down, Start, Fierce (3) Classic Throw Mode: Down, Start, Forward (2) Clear All Modes: Down, Start, Roundhouse (6) Random Mode Select: Left, Start, Short, Forward, Roundhouse (456) Hidden Levels: Down, Start,Jab+Short (1,4) **** What Do all these Modes do? **** + Random Select: Does just that, it randomly selects a character for you to play. Once people start to get familiar with the characters this will probably become the normal way of play. + Hide Strength Meters: Hides your strength meter so that you have no idea how much energy you have left. You still get your Super bar. This mode can be dangerous when you get it in random mode because you may have also been handicapped with Double Damage and not know it. + Invisi Tag: This allows one player at a time to be invisible. Whichever player made the last hit will be invisible until he is touched. + No Throws: This mode makes it so that you cannot throw your opponent. Since there are ways to escape and counter throw, this mode is not valued as much as a game with no way of escape. + No Special Moves: This mode makes the game simple. All moves are limited to only your simple kicks and punches. + No Standard Moves: All moves are limited to Special Moves. No regular kicks or punches. + Tag Team mode: Allows you to pick 2 characters to fight with. One will fight your first round and the other will fight your second round. This is a great mode to start to learn the other characters with. Just pick your stronger character second. + Double Damage Mode: Your character takes double the normal damage with every hit. (OUCH!) + Turbo Mode: The game play seems a little faster because your characters fall faster. + Slow Mode: This will be a favorite of DieHard SF fans. All moves slow down while combos are being done. + No Blocking Mode: This mode makes for an exciting, and quick match. You cannot block any moves. Although your character goes into a blocking position, you will still get hit. + Combo Mode: This mode allows for higher combos because your opponent does not fall as far away as he normally would in a regular match allowing to get in a few extra hits. + No Kick Buttons: Your kick buttons are disabled. All you can use is punch. + No Punch Buttons: Your punch buttons are disabled. All you can use is kick. + Upside Down Mode: The entire screen is flipped upside down and backwards. + Wacky Controls: The screen stays the same, but all joystick movements are now upsidedown and backwards. + Swap Fighter and Moves: This mode is great for all those TRUE trash talker players. This mode allows your OPPONENT to pick the character and modes YOU will fight with. If you think you can play the game with the big boys go for it! + Random Mode Select: This select is very fun. It randomly selects several of the above modes so when the round starts you have to try and figure out what you can, and can't use to beat your opponent. There are a few more mode selects we don't have in here. They WILL be in the next version of the FAQ. Richard said we could brag, so here it is! We added the SWAP Char. And also the No punch and Kick Modes. Also had them move up the reflective floor in Bison's lair. =-) Thank you! =-=-=-=- Level Descriptions -=-=-=-= Level Descriptions will be added later. We wanted to get out the FAQ, and didn't have any more extra typing time! Bison's Lair Dungeon Tong Warehouse Dhalism's Lab AN Headquarters Command Center Temple Ruins =-=-=-=- Rumors -=-=-=-= Send us some! :) =-=-=-=- Machine Specs. -=-=-=-= This game design was created by both Capcom and Incredible Technologies! Chip Version: 1.1 Video Processors: 25MHz Motorola 68020 IT42 32-bit graphics engine with rotation, skewing & scaling Screen resolution 384x256 128 palettes of 256 colors each which allow a possible 32,768 colors in the foreground plane. (changeable every 60Hz frame.) i.e. Bison's Lair color palettes are changed to fit the lighting in the background... Each fighter has its own 256 color palette. Sound System: 20 megabits of compressed sound data. Motorola 6809 processor controls a 32 channel Ensoniq stereo. Sound chip capable of 12 bit CD quality samples. Graphics Memory: 260 megabits of graphics. 14 unique fighters (NO COLOR SWAPPED DUPLICATES! (cough MK) on the selection screen. Frames per character: (Average 715 frames per fighter) Akuma 679 Balrog 640 Bison 677 Blade 817 Cammy 699 Chun Li 757 Guile 807 Honda 671 Ken 719 Ryu 699 Sagat 669 Sawada 800 Vega 682 Zangief 679 Along with a few thousand frames for hidden characters. Each character has about 12 frames just for standing in place! Game Specifics: 21 Selectable Modes. Each fighter has new special and super moves. New features such as Comeback Moves, Re-Gen Moves, Throw countering and reversals. NO PREPROGRAMMED COMBOS!!! When you press the jab button, the total number of coins put into the machine is displayed in the bottom left corner. =-=-=-=- Credits -=-=-=-= Authors of this FAQ: John George & Brian Smolik People who have contributed to the making and upkeep of this FAQ..... Druboy and his friends at the Electric Circuit!... Druboy@aol.com Michel-Etienne Fortin............................. RPGMan@cmq.qc.ca Special Thanks to: Richard Ditton Leif Marwede Jane Siegrist Alan Noon And the rest of the gang at Incredible!!! Chris Nicolella GamePro Andy Eddy Magazine Capcom (tm) Incredible Technologies(tm) Street Fighter, Capcom, Incredible Technologies, and all above names are Trademarks and Copyrights.