SMS Cheats Compilation v1.00 - get Read Me for more info. PRIMARY, PART 5 ************************************************************************ SHINOBI SELECTING LEVELS: When the Title Screen with the face is up, hold the Directional Pad DOWN, and press BUTTON #2. You will be able to select your mission and scene, by rotating the numbers on the screen, with the Directional Pad. NINJA MAGIC: You DO NOT automatically start the game with Ninja Magic. You earn it in the bonus rounds. In the bonus rounds, if you shoot the Blue Ninjas, and then proceed to beat the bonus round, you will get two Ninja Magics, instead of one Ninja magic is not mandatory for beating the game, it just helps a lot. USING NINJA MAGIC: To use the Ninja Magic, press and hold BUTTON #2, then press BUTTON #1 twice. BEATING THE BOSSES MISSION ONE: KEN OH Stay on the left hand side of the screen and continuously jump. When the fireballs get close to you, stop jumping and move to the right. Then, jump and shoot him, in the face. When the fireballs disappear, he will throw another set of them. Continue over to the left of the screen and follow the previous procedure. MISSION TWO: NOTE: The exit for mission 2-2 (the red room), is at the very top of the room on the left-hand side. BLACK TURTLE: Jump and shoot the Helicopter, in the Nose, eight times. Try to hit him five or six times, before the Ninjas come out. That way you don't have to worry about the Ninjas too much. When they start coming, just avoid them, and always remember, your main objective is to hit the Helicopter in the Nose. MISSION THREE: MANDARA Get as close to the rows of statues as you can and start shooting and backing up. Each statue will take four hits to be destroyed. When you have taken out all of the statues, you will come up against a face on a wall shooting fireballs. Jump and shoot the Red "eye", eight times, while avoiding the fireballs. MISSION FOUR: LOBSTER Jump and shoot his head, when his sword is down. Do this as quickly as you can because once he comes after you, you may not get another chance! MISSION FIVE: MASKED NINJA There are four forms of the Masked Ninja. GLOWING NINJA: Shoot him three times when his glowing defense is gone. TORNADO (WHIRLWIND) NINJA: Crouch down and let him come to you. When he comes close enough, kick him. He will back away. Repeat this procedure three times. JUMPING NINJA: Every time he jumps and lands, he leaves a "White Shadow," that will also attack you. When he jumps, you jump and shoot him in the air. He will land (he won't leave a shadow, if you hit him in mid-air), and jump again. Repeat this procedure three times. MASKED NINJA: This guy runs real fast. Let him run past you once (this will drain your life meter a little, so be sure you have enough), then turn and face him, and shoot him as fast as you can. Keep shooting until he is destroyed. ADDITIONAL HINT: The Green Ninja's are easiest to kill by hitting them in the feet twice. ************************************************************************ SLAP SHOT SCORING GOALS: The best way to score a goal is to skate across the top of the rink, avoiding the other team. When you reach the goal line, press button #2 to pass to a skater closer to the goal, then when that skater gets the puck, quickly press button #1 and angle the shot towards the goal, away from the goalie. There are other ways to score also! Sometimes, you can catch the goalie off guard by shooting the puck from half court (this is the best way to score in a two-player game). The most effective way to do this is to pay attention to where you are when you shoot the puck. Depending on where you are shooting from, the goalie will be standing in different places in the net. After a while, you'll be able to make him stand in a certain corner, and then shoot around him! DEFENDING YOUR GOAL: Once the other team has the puck, hit button #2 to select the closest player to the puck. Bump the player with the puck until either you fall down, or you steal the puck. If your player falls down, press button #2 again to choose the next closest player, and repeat the procedure. If all else fails, and the player gets past your guys, let the computer control all the other guys, and concentrate on your goalie. GETTING IN A FIGHT: To make your player get into a fight, keep bumping the guy with the puck, and eventually, the screen will change and you will be fighting. The fights are very hard to win, so keep practicing. ************************************************************************ SPACE HARRIER TURN INTO A JET: Go to the sound test screen (on pg. 13 of the instruction booklet (RIGHT, LEFT, DOWN, UP)). On that screen, press the following sequence, following each number, with BUTTON #1. The sequence is as follows: 7 - 4 - 3 - 7 - 4 - 8 - 1. If done correctly, an optoin screen will appear, that will let you turn into a JET and change the difficulty of the game. CONTINUE: When the screen says "Game Over", press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, DOWN, UP, DOWN, UP. Do not press any other buttons, on the final "UP" command, the game should start from where you left off. Do this for nine "Game Over" screens. SEE THE LAST GUY IN THE GAME: On the Title Screen, press and hold the Directional pad to the LEFT. This should allow you to see "Haya-Oh", the last character in the game. ************************************************************************ SPACE HARRIER 3-D INSTRUCTION BOOK CORRECTION: The continue in the instruction booklet is stated incorrectly. The correct continue is: When you die, press UP, then, Buttons 2, 1, 2, 1, 1, on Control Pad #1. SOUND TEST / GAME LEVEL / 3-D TO 2-D: SOUND TEST: Play the game through a first time. When you die, and have placed better than 7th place, put the letters S, O, U, N, D, on the name entry screen with Control Pad #2. The letters will not show up on the screen, but it does register! GAME LEVEL: Play the game through a first time. When you die, and have placed better than 7th place, put in the letters L, E, V, E, L, on the name entry screen with Control Pad #2. The letters will not show up on the screen. CHANGE THE GAME FROM 3-D TO 2-D: Play the game through a first time. When you die, and have placed better than 7th place, put in the letters T, H, R, E, E, on the name entry screen with Control Pad #2. The letters will not show up on the screen. ************************************************************************ SPELLCASTER Instruction Book Correction: The correct way to use a spell, is to continuously press the Directional Pad UP and DOWN, while holding the fire button (B) down. The game begins at Summit Temple. Move to Mt. Enriku. After Tokak dies, report to Summit Temple. Move to Izumo and Talk with Kuma (have some Spaghetti). Then Move to Izumo Temple. Look at the Terrain and yellow square. Move to outside of Izumo Temple. Talk to the Mysterious Enemy and Look at the item he leaves behind. Take the Charm. Move to Izumo, and Talk with Kuma. Move to the Summit Temple, and Talk with Daikak. Move to the Attoro Shrine. Look at the item, and Take the Sword. Look at Jukak, and Take the Fake Sword. Fight the Mysterious Enemy. Move inside to main hall of the Shrine. Kill Wakahiko. Move outside to the Foothills of Mt. Miwa. Move to the Summit Temple. Talk to Daikak, then Move to the Kashima Temple. Fight the Enemy (use Hatten Spell) Look at the item, and Take the Sword of Branches. Move to the Summit Temple, then Move to Shimono-Seki after leaving the Sword of Branches and the Charm with Daikak. Once at the Shimono Port, Look at the terrain. Look at the girl in the water. Use the Hatten Spell, then the Makiri Spell. Once the girl is saved, Talk to her, then use the Kannon Spell. Move to Midori's house. Look at, and Take the Food. Move to the pier. Move to the sea. Move square by square to upper right corner, always moving from the Ghost Spirits. Jump in the sea, kill the Monk (use Kannon Spell), and Take the Lute. After taking the Lute, Use it to kill the Ghost Spirits. >From the location of the Lute, Move Back one square and all the way to the left. Kill the Ghost Spirit, and Jump into the sea to receive the Helmet. >From there, Move Back one square, and all the way right. Kill the Ghost Spirit, then Jump into the sea to receive the Vajira. >From the location of the Lute, Move Left two squares, to the stormy seas, and Use the Lute. Move up to the top center square and Use the Lute. You will receive the String of Beads. Use the Beads, to calm the Whirlpool. Jump in the Sea. While underwater, there will be pits, drop down one. Continue on past Lion Statues, to the Shrine on the ocean floor. Talk to, then use Kannon Spell on the Ghost. Look at, and Take the Real Sword of Kusanagi. Move Back to the boat. When the Iwato family attacks, Use the Sword of Kusanagi. Move to the Summit Temple. Move to Izumo (have some Spaghetti), then Move to the Izumo Temple. Confront Princess Asaka. When she changes into a Dragon, fight and kill her (hit her when her mouth is open.) Move Outside, and fight the Enemy (use Hatten Spell.) Talk to Utsuho, then Use the Ball of Shimazu. Continue to Talk, until Shimazu and Asaka die. Then Move to Izumo. >From there, Move to the Kunomo Shrine. Look at the Terrain. Talk to Utsuho, then Use the Ball of Shimazu. When Utsuho disappears, Move to Kakogen. At Kakogen, go right to the well. Jump on the well, and press down on the Control Pad to get into the well. NOTE: Be sure to access the Makiri Spell right away, because if you don't, you will die. Proceed right, to the grey rock. Stand on the top of the rock, and pull down on your Control Pad. Continue all the way to the right. Look at the Terrain. Look at the object twice. Attempt to Take the Pot Lid, then use Indra Spell. Then Use the Ball of Shimazu. Look at the hole on the top of the Cauldron, then Move Inside. This will put you in the Ameno Spacecraft. Look at the terrain, and at the Blue Handprint. After all the information is received, go back to the grey rock to be transported to the original chamber. This is a perfect place to build up your spell points (they should be up to 990 before you leave!) To get out of this area, use the Makiri Spell to fly to the left ledge. Cancel the Makiri Spell, then set it again, but don't use it. Then stand on the left hand side, run to the right, and jump up and out of the well. If you don't make it, use the Makiri Spell, so you won't die. If successful, you will be on top of the well. Once back on top, proceed left to the Kunomo Shrine. Talk to Utsuho, then Move to Mt. Hinokami. To get through Mt. Hinokami: Fly to the right, using Makiri, shooting the things that come at you. If you get hit by the enemy, you can catch yourself from falling! To do this, hold down the Fire button, while wiggling the Directional Pad UP & DOWN. You will access the Makiri spell again, and catch yourself from falling. Once you are through Mt. Hinokami, Fight Kezeus, and when Diakak appears, use the Hatten Spell. NOTE: You must hit him when his eye is open! Once Diakak is beaten, Look at the Terrain, and the item on the ground. Take the Armored Glove (Armor Bracers.) Move to the Kunomo Shrine. Talk to, then Use the Armored Glove on Utsuho. Then Move to Kakogen. Proceed inside of cockpit, and Use the Armored Glove. You will be taken to the Pyramid. Move to the East side of Pyramid, and Use the Fudo Spell, to find the entrance. Move Inside the Pyramid, and proceed right to the Pyramid Point. Jump and touch the Pyramid Point to get it. Exit the Pyramid, and use the Makiri Spell. Use the Pyramid Point. Then use the Makiri Spell to fly down. Move to the South side of the Pyramid, and Move Inside. TO GET THROUGH THE PYRAMID MAZE: Go right, and up the stairs. Kill the monster and get the Hammer. Go back down the stairs, and to the right, to the second door. Go in the door, and then go three doors to the right. Once on the other side, go right to the Destructible Blocks. Break the top four blocks to find the Leg Armor. Go left to find the Buddha. In his left hand, is the Trident. Go right, and up the stairs, to the second door. Go left, hit the top four blocks of the first set of Destructible Blocks, to find the Body Armor. Keep going left, to the first door. Fight the Ram, kill him, and then follow the passageway to the right. You'll come upon a set of three doors right next to each other, take the middle door. Go one door to the right. Continue to the right, and the stairs are the exit. Once out of the Pyramid, a Demon appears. Demon disappears, and Regina attacks. Talk to her six times. Fight the Demon. Grab Regina, and head for the Ameno Spacecraft. Move to the Summit Temple. Talk to Diakak. Kane boards the Spacecraft, and heads for the Underworld. Talk to the Guard, Use the Sword of Kusanagi, and Talk to the Guard again. Move to the Misty Crossing (Ferryman is asleep). Move to the Gate. Talk to the Guard. Move to the Chizu Sea, and Talk to Princess Toyo. Take the Nectar. Use the Sword of Kusanagi, and Dance. Look at the Bottle. Move to the Misty Crossing. Use the Nectar, and talk to the Ferryman. Move to the Yomotsu Shrine. Go right to the first tree, and enter. When Amano appears, Use the Sword of Kusanagi. Move Outside. Go to the right, and up the stairs to the Izanami Shrine. Talk to Izanami. Move Outside, and go down the stairs. Go right, and up the stairs to Yomotsu Shrine. Talk to the Dog, then Move Outside. Go back to Amano's house, then to Toki Fields. Look at the Terrain. Then, Look at the black crevice under the rock. Go to the Ferryman, and Look at the Oar. Take the Oar. Move back to Toki Fields, and Use the Oar on the rock. Take the Mystic Harp. Go to Toyo in Chizu Sea. Use the Mystic Harp (she shows you how to play the Harp). Move to Misty Crossing, then Move to the Yomotsu Shrine. Go right to the Yomotsu Shrine, and Use the Mystic Harp. Talk to Yomotsu, then proceed back to the Ferryman. Move to the Underworld. Fight the Enemy. If you are fighting him and he flies off the screen, you took too much time to beat him. If this happens, turn the game off, and go back to your last password. Once he is beaten, Jump and take the Sword of Fury. Go back to Yomotsu, and Use the Sword of Fury. Move Outside, and proceed down the stairs, back to Amano's house. Talk to Amano. Move Outside, and proceed all the way to the right. When you see the sword stuck into the rock, Move Right four times. Use the Sword of Fury. Move Inside. Fight the enemy. Once beaten, jump up on the platform, and get the Sacred Mirror. Move Left four times, then Move Outside. Go to the Izanami Shrine, and Use the Sacred Mirror. Head for the Summit Temple, and Talk to Diakak. Take the Sword of Branches, and leave the Mystic Harp. Move to the Kashima Temple, and Use the Sword of Branches. When the Serpent God appears, Use the Mirror. Use the Sword of Kusanagi. Fight the enemies, by shooting at them from the bottom of the screen. TO DEFEAT THE DARK LORD: Use the Fudo Spell on the Eyes, until the screen stops. Then use the Fudo Spell on the three remaining eyes. Once they are destroyed, lightning bolts will come at you. Dodge them, until the screen fades. *********************************************************************** SPY VS. SPY 1ST FIGHT (COMPUTER VS. YOU): To beat Black Spy in first fight, press both BUTTONS #1 and 2 quickly, while pressing the Directional Pad in the direction of the enemy. TO GET THE OBJECTS: Face furniture (tables, dresser, pictures, desks, etc.) that you wish to get, and press BUTTON #2. The object (if there is one) will appear in your Spy's left hand, and on your item screen to the right and below your trap items. The object in the Spy's hand looks like a $ bag. It will keep flashing on your item screen until you find the bag to place the items in. So, your first priority is to find the bag quickly before your opponent does. Then the object will stay solid on the item screen. TO OPEN DOORS: Stand in front of the door, and press BUTTON #2. AIRPORT: Do you want to be able to see the airport door location during your game play? Or, do you want to only see it when you have collected all the items, and are heading for the airport? This choice can be made by pressing the START BUTTON, while on the Title Screen. This will bring up another screen listing: 1. Rounds 2. Computer Level 3. Hide Airport If you want to see the airport, select No. TO SET TRAPS: Approach the object you want the trap set at (Tables, chests, etc.), and press BUTTON #2. Take whatever may be hidden there. This will appear in the form of $ bag, as mentioned before. This does not apply to doorways. Keep facing the object you took the items from, or face the doorway. Press BUTTON #1, and an arrow will appear next to the bomb on the right. When the arrow is next to the trap you want, press BUTTON #2. The trap will appear in your Spy's hand. Press BUTTON #2 again, and you'll notice the object in your Spy's hand is now gone. Your trap is now set. Later, when you or your opponent touches the door, a large "?" mark will appear over the Spy's head, and the Spy will be killed. So Remember where you set your traps! ************************************************************************ SUPER TENNIS HELPFUL HINTS: To serve the ball "in" on easy levels, continuously press Button 1. On the harder levels, press Button 1 a few seconds after it is thrown. If you serve, and the computer runs up to the net, hit the ball deep, and run up to the net to smash his return. If the computer hits the ball short, and starts to run up to the net, get close to the net, and smash the ball. If he hits it deep, hit it back deep, otherwise he will smash it. On a smash, you can control where the ball goes. If you hit the ball late, it will go to the left. Hit the ball early, and it will go towards the right. Hit the ball in between there, and you will smash the ball straight. Never give up on the ball (expecially in the easy rounds). You should be able to get two swings at the ball. If you miss it the first time, run back to take another swing at it. ************************************************************************ TEDDY BOY THREE ADVANTAGEOUS SELECTIONS: While in the Title Screen, move the Directional Pad UP, DOWN, LEFT, and RIGHT. A new screen will appear with your three options, "Continue", "Fire", and "1-P". CONTINUE: Lets you continue from the last round you finished. To continue, choose "yes". You can't do this at the beginning of the game, you have to have played and passed round 1! FIRE: Makes it so Teddy Boy's floor will not disappear under him. To choose this option, choose "No". 1-P: Makes the game play in a one or two player mode. To get the two-player mode, choose "No". ROUND SELECTION: While in the previously mentioned screen, move the Directional Pad UP once, then DOWN nine times, and press BUTTON #1. On the bottom of the screen, "Round" will appear, followed by a number. By pushing the Control Pad to the LEFT and RIGHT, you will choose your rounds from 1-50. When done, press BUTTON #1 to start at the level you have selected. ************************************************************************ TIME SOLDIERS INSTRUCTION BOOK CORRECTION: Page 6, under "Continue Game" indicates that if there are two players playing at the same time, a player will always be revived, as long as the other player remains alive. However, this is not true. Once the two continues are used, the game ends, and the remaining player continues alone. CONTINUE IN ONE PLAYER MODE: When Player 1 is down to his last life, have Player 2 join in (Directions on Page 5). If Player 1 dies, the game can be continued on by playing Player 2. BEATING THE MIDDLE BOSSES: Though not as powerful as the Big Bosses, they can be worse, because they aim right for you. Take out these bosses as quickly as possible, using the weapon you have available (try to use a special weapon). BEATING THE BOSSES: WORLD WAR II ERA: LARGE TANK Aim for the Tank's Turret Gun, on the top portion of the tank. PRIMITIVE ERA: TYRASAURUS Move quickly to the top left portion of the screen. Slowly move across the top of the head, and aim downward. Alternately aim for the left and right sides of the head. ANCIENT ROME ERA: MINOTAUR Aim for the face and especially the chin area. FUTURE WORLD ERA: GORUGO Move quickly to the top left portion of the screen. Slowly move across the top of the head, and aim downward. Alternately aim for the left and right hand sides of his head. MEDIEVAL JAPAN ERA (AGE OF WARS): KABUKI The face of this guy is his weak spot, so constantly aim for the face and the surrounding area, staying at the top of the screen. An Energy Gun is a must. GYLEND'S WORLD: GYLEND Stay at the top left of the screen, and aim for the red pointed portion of the face. Try for accuracy and speed! The Energy Gun is a must. ************************************************************************ TRANSBOT SECRET SCREEN: When the "Sega Master System" logo appears, press and hold BUTTON #2 on Control Pad #1 until you prompt a screen that shows numbers one through four with the word "off" next to them. Change these numbers to get the following: 1. Ten Men 2. Prevents the loss of your arm. 3. Prevents the loss of power. 4. Slows the blinking of the weapon select. To exit, push BUTTON #1 on Control Pad #2. This sequence will work for two players as well. TO GO UNDERGROUND: Destroy the Arm Carrier and capture the Arm Capsule (Bubble with a "?"). This will cause the seven alphabetical letters appearing on the upper half of the screen to flash in a sequential order. Select the letter "D", and when Hilun flies towards you (looks like a blue diamond), destroy them and this will enable you to go underground. To select a letter, when the letters are flashing, press BUTTON #1 on Control Pad #1 when the "D" is highlighted. *********************************************************************** ULTIMA IV People who join: Profession: Virtue Needed: Town: ---------------------------------------------------- Mariah Mage Honesty Moonglow Iolo Bard Compassion Britain Geoffry Fighter Valor Jhelome Janna Druid Justice Yew Julia Tinker Sacrifice Minoc Dupre Paladin Honor Trinsic Shamino Ranger Spirituality Skara Brae Katrina Shepard Humility Magincia Runes: People to talk to: Townes: ------ ------------------ ------- Honesty Christian, William Moonglow Found: Under Mariah's Gold in Moonglow Compassion Sprite, Pepper Britain Found: Dead End hall in Britain Valor Lord Robert, Nostro Jhelome Found: Lower Right hand corner of the Lower Right Tower in Jhelome Justice Estro Lycaeum Castle, Talfourd Yew Found: Felony Cell in Yew Sacrifice Azure, Mischeif Minoc Found: Fires of the Forge in Minoc Honor Kline, Winthrop, Terrin Trinsic Found: S.W. corner of Trinsic Spirituality Granted, Ankh Skara Brae Found: Treasure Chamber of Castle Britannia Humility Splot Magincia, Barren Paws Found: Hills in the S.E. corner of Paws Mantras: People to talk to: Townes: -------- ------------------ ------- Honesty Cromwell Moonglow Mantra is "AHM" Compassion Child, Cricket Britain Mantra is "MU" Valor Sir Hrothgar, Aesop Jhelome Mantra is "RA" Justice Estro Lycaeum Castle, Druid, Talfourd Yew Mantra is "BEH" Sacrifice Sing Song Minoc Mantra is "CAH" Honor Kline Trinsic Mantra is "SUMM" Spirituality Granted, Ambule, Barren Skara Brae Mantra is "OM" Humility Casperian, Heywood, Faultless Magincia Mantra is "LUM" Item: People to talk to: Townes: ----- ------------------ ------- Skull of Mondain Reaper Britannia, Pub Buccaneers Den, Jude Minoc Found: Lat P'F", Long M'F", on the darkest nights To the right of the Serpent's Castle, near the 3 crosses Sextants Sailor Sam Trinsic, Pub Jhelome, Guild Vesper Found: Guild in Vesper Mandrake Root Swindrick Trinsic, Folley Tavern Paws, Calumny Yew Found: Lat P'G", Long L'G", when the Moons are new On the land, where there is only one little spot of poison Bell of Courage Zorin Britannia, Sister Antos Serpent Castle, Garam Minoc Found: Lat N'A", Long L'A", in a Deep Well Book of Truth Zorin Britannia, Brother Antos, Ankh, Derek Empathy Abbey Castle Found: Under "R" in the Library in Lycaem Candle of Love Zorin Britannia, Father Antos Lycaeum Castle Found: Hidden Hallway in Cove Hot Air Balloon Sniflet Buccaneers Den Found: Enter the Dungeon Hythloth, cast an "Exit" spell Silver Horn Banter, Demitry Magincia Suzanna, Malchor Empathy Abbey Castle Noxum, Lassorn Serpents Castle Found: Small isle off the tip of Spiritwood Magical Hull Noxum, Lassorn Serpents Castle Found: Lat N'H", Long G'A", in the Cape of Heroes 3-Part Key Pass Guard Empathy Abbey Castle Found by putting the 4 correct stones in the three Alter Rooms. Nightshade Presto Skara Brae, Barkeep Vesper, Virgil Trinsic Found: Let J'F", Long C'O", on the darkest nights Word of Entry Ramasco Skara Brae, Zair the Wise Paws, Brother Cove, Robert Frasier Lycaeum Castle, Sentri Serpents Castle, Lord Robert Empathy Abbey Castle Word is: VER AMO COR Mystic Armor Seesha Britain, Zircon Minoc, Sir Simon Paws Found: Center of the Oak Grove Mystic Weapons Seesha Britain, Zircon Minoc, Lady Tessa Paws Found: Training Room of the Serpent Castle Stones: People to talk to: Townes: ------- ------------------ ------- Purple Quix, Skittle Trinsic Found in the Dungeon Shame. Stone of Honor Used in: Truth and Courage Orange Azure, Mischeif, Alkeiron Minoc Found in the Dungeon Covetous. Stone of Sacrifice Used in: Love and Courage Green Druid Yew Found in the Dungeon Wrong. Stone of Justice Used in: Love Red Gravnor Jhelome Found in the Dungeon Destard. Stone of Valor Used in: Courage Yellow Joe Britain Found in the Dungeon Despise. Stone of Compassion Used in: Love Blue Tyrone Moonglow Found in the Dungeon Deceit. Stone of Honesty Used in: Truth Black Splot, Nate Magincia, Pub Britain, Merlin Cove Found: Stand where the gate of both moons dark shall appear. Search when dark. Stone of Humility Used in: No alter rooms White Mitre Skara Brae, Tap Trinsic Found: With the Hot air Balloon, fly to the left of the Great Castle. Land, right in front of the Ankh. Wait for the wind to go to "C", exit the Balloon, then search. Stone of Spirituality Used in: Courage & Love. Spells: Reagents Needed: ------- ---------------- Gate Travel A, F, H Iceball F, H Quickness A, B, E Resurrect A, B, C, D, E, H Sleep B, D Miscellaenous Hints: To find the Shrine of Spirituality, go to the right of the City of Minoc. There will be a Moongate that will appear, when the moons are Full. If you have the Rune of Spirituality, just enter the Moongate, when the moons are full. A player can't have two of the same profession in his party. The number of characters you can have in your party is determined by the level of your character, EG: Level 5, four people can join, Level 2, only one person can. *********************************************************************** VIGILANTE LEVEL SELECT: On the Title Screen, hold the Directional Pad in the UPPER-LEFT hand corner, and press BOTH BUTTONS. A screen will appear, where you can move the stage number with your Directional Pad. HOW TO BEAT THE BOSSES: The easiest way to defeat the bosses in Rounds 1-4 is to get as close as possible to them, then kneel down and continuously punch. STAGE 5 CONSTRUCTION SITES: GIANT DEFIANT Crouch down, get close and use your Nunchucks. ADDITIONAL HINTS TO AVOID ATTACKERS: If you want to get through a round quickly, do not attack the gang members just jump over them and continue to the right until you reach the round boss. HITMAN HARRY: Jump out of the way of his gun, then punch him. Another way is to avoid him. ROGER RIDE: Kick him in the face. TO DO A JUMP KICK: Press both buttons simultaneously, then press the lower right hand corner of the Directional Pad. ************************************************************************ WALTER PAYTON FOOTBALL KICKOFFS: Kick to either side of the field. BEST OFFENSIVE PLAY: Roll Out (Rl. Out) BEST DEFENSIVE PLAY: Zone TO CATCH THE BALL: Wait until the ball is in the air, then maneuver the player towards the ball. BEST TEAMS: AFC NFC Pittsburgh New York Cincinnati Washington Houston Philadelphia TO THROW THE BALL: Press the Directional Pad UP to throw to the middle. Press the Directional Pad DOWN to throw to the Running Backs. Press the Directional Pad LEFT to throw left. Press the Directional Pad RIGHT to throw right. TO GET THE PASSWORD: After the game is over, continuously press BUTTON 1, until the "Total Stat" screen appears. Below "Total Stat" is the Password. ************************************************************************ WHERE IN THE WORLD IS CARMEN SAN DIEGO GAME STRATEGIES: Check the hints in the user's manual. Keep track of the last city you were in, just in case you have to back track in order to pick up the trail again. Certain clues refer to more than one country, so be careful not to jump to early conclusions. An extra clue is sometimes needed. You need both country clues and criminal clues to catch the perpetrator. Do not wait too long in the chase to get a warrant. If you arrive in the last city and you do not have a warrant, the criminal will get away. To avoid the knives and bullets, move to the opposite side of the screen when the criminal appears. To capture Carmen, you need to take her lead and have her follow your moves. You will need the following information to get the warrant: Sex: FEMALE Hobby: TENNIS Hair: BROWN Feature: JEWELRY Auto: CONVERTIBLE As you move up in rank, you will go through more cities. If you choose to be ACE DETECTIVE, you have to continually solve the cases until you get to Carmen. ************************************************************************ WONDERBOY ROUND SELECT: When the screen shows the round and area numbers, press BUTTON ONE twice, BUTTON TWO twice, then press them BOTH simultaneously. Use the Directional Pad to select the round you wish to go to. You can't finish the game this way, because you will not have all the dolls! GAME STRATEGIES: Collect the Sega signs that appear and that will make the fruit you collect worth 500 points. To get to the tenth round you need 36 dolls. Get all dolls from rounds 1-1 through 9-4, including the hidden dolls. If you do not have all the dolls, when you reach 9-4, the game will end, not letting you go to 10-1, and to the real ending.