RENDEZVOUS WITH RAMA

Written by Ronald Martinez (Telarium Corporation)

Walk Through by Dorothy Millard (C64 Version)

 

Scenario

Rendezvous with Rama is a four-sided, high-resolution science fiction game based on the Arthur C. Clarke novel. You land on a huge artificial satellite which you must explore and where you hope to find fuel for your spaceship. You leave your ship and enter Rama accompanied by an intelligent chimp from your crew.

 

Notes

  1. In this walk through the autopilot is used to land the ship. If you wish, however, instead of letting Will land the ship on autopilot you can do it yourself by way of an arcade game.
  2. When speaking to Goldie you must say, for example GOLDIE, COME or GOLDIE, PUSH BLUE BUTTON - with the comma and on the one line.
  3. Triangular door colours:
      1. Black changes (white, blue, green)
      2. White changes (black, blue, green)
      3. Blue changes (black, white, green)
      4. Green changes (black, white, blue)
  4. The coloured sidewalks go to:
      1. Red goes back to flower door.
      2. Grey goes to London.
      3. Maroon goes to New York.
      4. Black goes to Paris.
      5. White goes to Moscow

Walk Through

(Start in your bunk in the crew area, E, N, N (bridge), EXAMINE VIEWPORT (Will asks if he should use autopilot), YES (you land on Rama), S, W (utility room), TAKE ALL (spacesuit, case, pellet, net, knife, laser and line), EXAMINE SPACESUIT, WEAR SPACESUIT, EXAMINE CASE, READ NOTE (the case contains the Dragonfly), EXAMINE PELLET, READ LABEL (emergency shock airbag), EXAMINE NET (a small hammock), EXAMINE LASER (used for close work), E, E (monkey house), EXAMINE MACHINE, PLUG CABLE THREE INTO PANEL, GOLDIE, COME, W, S, S (airlock), OPEN INNER DOOR, ENTER AIRLOCK, CLOSE INNER DOOR, OPEN OUTER DOOR, EXIT AIRLOCK (you are now on Rama).

 

EXAMINE STRUCTURES (there’s a device much like an old ship’s navigational wheel), TURN WHEEL, RIGHT (it opens), ENTER CHAMBER (you are before a triangular door), EXAMINE DOOR, GOLDIE, PUSH BLUE BUTTON, PUSH RED BUTTON (door opens), S (spherical room), PUSH WHITE DISK, PUSH BLUE DISK (the sphere rotates aligning with a passageway leading to a long corridor), S, S (Rama’s northern hub), OPEN CASE (the Dragonfly emerges), GET ON DRAGONFLY, FLY (you now enter an arcade game, but whether you win or not you finish up in the same place… you are on a featureless blue square), E, E (empty area), S (red band), S (copper band), S (edge of southern hemisphere).

 

E, E, E, E (until you are where there are some bars set into the slope), CLIMB UP (small recessed room – ignore the grate), W (interior of hemisphere), GET ROMCART2, EXAMINE ROMCART2, EXAMINE DOME (it glows), PUSH DOME (it slides across the floor revealing an open brightly lit shaftway), CLIMB DOWN, TAKE GLOBE (you need to turn the light off first), EXAMINE PANEL, PUSH DISK (the light panel blinks out), GET GLOBE (this is the fuel you need for your ship), CLIMB UP, E, CLIMB DOWN (edge of southern hemisphere), N, N (red band), N, N, N, W, W, W, W, W (seven hexagon tiles), STEP ON CENTRE TILE, TURN WHEEL RIGHT (the central tile rises), HOLD HANDRAIL, EXAMINE PLATFORM (before you is a miniature replica of Rama), TURN LEFT WHEEL (you descend), N (ploughed field), USE LASER (the tip slices through the furrow and a piece breaks free), GET PIECE, EXAMINE PIECE.

 

S, S, GET CRYSTAL, E, E, N, N, N, N (trellis), CUT TRELLIS WITH PIECE, ENTER OPENING, GET FLOWER (blue), EXAMINE FLOWER, EXIT, W, S, S, W, W (to where the fence is), CLIMB FENCE, CLIMB INNER FENCE (you are standing at the edge of the crater), EXAMINE CRATER (you see three exits at the bottom), CLIMB INNER FENCE, CLIMB OUTER FENCE, S (to like a huge tapestry), CUT TAPESTRY WITH KNIFE, GET WIRE, S (forest of metal columns), EXAMINE COLUMNS (there are five coloured columns), PRESS RED COLUMN (it lights up as you hit it), PRESS ORANGE COLUMN, PRESS YELLOW COLUMN, PRESS GREEN COLUMN, PRESS BLUE COLUMN (you hear some music), E, E (bird cage), EXAMINE DOOR (it won’t swing in or out), PULL DOOR DOWN, ENTER (inside cage), EXAMINE PODIUM (on top is a panel containing a single button), PUSH BUTTON (you hear music and are treated to a light show), PULL DOOR DOWN, EXIT.

 

S (half kilometre wide crater), U (edge of crater), S (ramp), D (round open doorway), GIVE CRYSTAL TO PHANTOM (it stands aside), ENTER (to triangular room), EXAMINE LIGHT, EXIT, U, W, D (narrow platform with triangular door), EXAMINE TRIANGLES (raised slightly and coloured – you must press the triangles, eg. PRESS BLUE TRIANGLE, until they are all "ON" – see note 3 above… when all the triangles are on the door will slide open), ENTER (pyramid room), GET ROMCART1, EXAMINE ROMCART1, EXIT, D (dark green pool where a metallic sphere floats out of reach), PLUG WIRE INTO BATTERY (of spacesuit – the sphere is drawn to your electro-magnet and is within your grasp), TAKE BALL (note the word "sphere" doesn’t work), E (narrow platform with a square door), EXAMINE INDENTATION (there’s a recessed box), GET ROD, PUT FLOWER IN DOOR (the object is scanned and the door slides open – you are in a cavernous room with five different coloured moving sidewalks – see note 4 above).

 

MOSCOW

STEP ON WHITE SIDEWALK (you are in a cylindrical tunnel), S (open courtyard in Moscow), W (kiosk), EXAMINE KIOSK (next to the door are three bars), EXAMINE BARS, PRESS THREE BARS (the door opens revealing a compartment), GET ROMCART3, E, E (intersection), APPROACH RECTANGULAR BUILDING (a post rises from the roof), GIVE LINE TO GOLDIE, GOLDIE, CLIMB BUILDING, GOLDIE, TIE LINE TO POST, CLIMB LINE, EXAMINE ROOF (semi-transparent), LOOK THROUGH ROOF, CLIMB DOWN, GOLDIE, UNTIE LINE, GOLDIE, CLIMB DOWN, W (back to courtyard), EXAMINE KNOB (there’s three small holes in it’s top surface), PUT ROD IN KNOB (the fibres retract and the tunnel entrance is clear), GET ROD, ENTER TUNNEL (back to the cavernous room).

 

LONDON

STEP ON GREY SIDEWALK (you are in a cylindrical tunnel), E (centre of an open square in London), E, APPROACH RECTANGULAR BUILDING, GIVE LINE TO GOLDIE, GOLDIE, CLIMB BUILDING, GOLDIE, TIE LINE TO POST, CLIMB LINE, LOOK THROUGH ROOF, CLIMB DOWN, GOLDIE, UNTIE LINE, GOLDIE, CLIMB DOWN, W (back to square), PUT ROD IN KNOB (the fibres retract and the tunnel entrance is clear), GET ROD, ENTER TUNNEL (back to the cavernous room).

 

PARIS

STEP ON BLACK SIDEWALK (you are in a cylindrical tunnel), N (centre of an open plaza in Paris), E, APPROACH RECTANGULAR BUILDING, GIVE LINE TO GOLDIE, GOLDIE, CLIMB BUILDING, GOLDIE, TIE LINE TO POST, CLIMB LINE, LOOK THROUGH ROOF, CLIMB DOWN, GOLDIE, UNTIE LINE, GOLDIE CLIMB DOWN, W (back to plaza), PUT ROD IN KNOB (the fibres retract and the tunnel entrance is clear), GET ROD, ENTER TUNNEL (back to the cavernous room).

 

NEW YORK

STEP ON MAROON SIDEWALK (you are in a cylindrical tunnel), W (centre of a clearing near the shore of New York Island), S (great hall – in the centre is a circular shaft of electric blue light), EXAMINE LIGHT (more like a solid mass), ENTER SHAFT (you step through the shimmering light to a large circular room), EXAMINE PLATFORM (set into it is an oval depression), PUT ROMCARTS ON PLATFORM (the platform recedes into the floor and a three dimensional form takes shape as information is read from the romcarts), N (clearing), PUT ROD IN KNOB (the fibres retract and the tunnel entrance is clear), GET ROD, ENTER TUNNEL (back to the cavernous room).

 

SPONGE ROOM

STEP ON RED SIDEWALK (back to the flower door), U, N (edge of crater), D, N, N, N (soft sponge – a platform is floating in the air), GIVE BALL TO GOLDIE, GOLDIE, GO TO PLATFORM, GOLDIE, PUT BALL ON PLATFORM (as Goldie places the ball on the platform you sense a bone-chilling silence descending upon Rama), S, S, S, U (edge of cater), E, D (narrow platform), ENTER (doorway to cavernous room).

 

LEAVING RAMA

STEP ON BLACK SIDEWALK, N (Paris – continue north until you reach the base of stairway alpha), N, N (northern hub), D (half kilometre long corridor), N (spherical room), PUSH WHITE DISK, PUSH RED DISK (the sphere rotates), N (triangular door), N (north face), U (by airlock), OPEN OUTER DOOR, ENTER, CLOSE OUTER DOOR, OPEN INNER DOOR, EXIT (aft corridor), E (engine room), EXAMINE HATCHWAYS, GIVE GLOBE TO GOLDIE, GOLDIE, ENTER BLUE HATCHWAY, PUSH BUTTON (Goldie inserts the globe and mass levels are rising), W, N, N (bridge).

 

CONGRATULATIONS

You execute manoeuvres to leave Rama.

Skipper, "You’ve done a great job!"

Rama uses the sun’s gravity to slingshot itself out of our solar system.