A TANGLED TALE SOLUTION by B. Steele This is not an adventure in the conventional sense, the following is a list of the locations of the solutions to the problem or purpose of the scene. At the end of the list will be the basic solution and how to finish the adventure. Playing The Adventure: There are 9 locations, 5 of which have riddles and problems to solve. These 5 lead onto a location where 2 further problems must be solved. Each problem in the 5 locations undoes a knot in the string and all the knots need to be undone before Alice can be rescued. The locations are built in a circle, so 9 locations from your starting location returns you back to it (in either direction). The Locations: 1) THERE The starting location. 2) HUMPTY'S WALL For knots 1 & 2. To get to the knots UC; first knot (right) PEAR; second knot (left) MILE. 3) THE CATERPILLAR For knots 3 & 4. To get the knots EGBD; third knot (left) 1; fourth knot (right) BIN 4) THE TULLEY WOODS Don't hang about here, you most likely will get killed. Has NO bearing on the adventure. Enter "LOOK" for exploration. 5) THE WHITE KNIGHT For knots 5 & 6. To get the knots 5024; knot five (left) POKE; sixth knot (right) TEN 6) THE WHITE RABBIT For knots 7 & 8. To get the knots ZZZ; seventh knot (right) DICE; eighth knot (left) TEA, SEA, SET, SOT, HOT (NB; one word at a time) 7) THE RED QUEENS CASTLE Where Alice is trapped (see solution below) 8) THE MAD HATTER For knots 9 & 10. To get the knots 801; ninth knot (right) KDTE; tenth knot (left) YVAN 9) THE EIGHTH SQUARE Come here when Alice is rescued. Solution: Undo all the knots (locations 2, 3, 5, 6, 8) by entering the main keyword at the location. The going right or left and entering the answer as shown for that specific knot. (The knots can be undone in any order of the two together). When all the knots are undone (examine the string) go to location 7. (You should note that after each set of two knots are undone, you end up at location 1 again). At location 7 (Castle) GO UP, you will see a grate, LOOK GRATE, and you will see Alice, LOWER STRING, Alice ties the key to the string, PULL STRING, you now have the key, GO DOWN, OPEN DOOR, Alice joins you, RIGHT, RIGHT, you are now at the eighth square and the end of the adventure.