ADVENTURE SOLVE FOR: ===THE ENCHANTER=== NOTE:THESE ARE NOT HINTS! THIS IS THE COMPLETE ANSWER TO THE WHOLE ADVENTURE! TYPE ANYTHING THAT IS ENCLOSED IN QUOTES, NOTHING ELSE! (SEPARATE COMMANDS ARE SEPARATED BY A -) THE ANSWERS: "NE-N-OPEN OVEN-GET BREAD,JUG AND LANTERN-S-E-SE-NE-DRINK WATER-GET WATER-SW-SE-SW-SW-S-READ SCROLL-NE- NE-E-E-GNUSTO FWEEP-MEMORIZE FWEEP- FWEEP GATE-E" YOU ARE NOW IN THE CASTLE. WHEN THE PROGRAM SAYS THAT YOUR THROAT IS DRY, THEN DRINK WATER. WHEN IT SAYS THAT YOUR STOMACH IS GRUMBLING, EAT BREAD. "READ BOOK-MEMORIZE FROTZ-FROTZ LAN TERN-S-S-E-S-OPEN DOOR-N-READ WRITING-REMOVE BLOCK-E-GET SCROLL- READ SCROLL-GNUSTO EXEX-W-S-U-DROP ALL-E-GET LIGHTED PORTRAIT-GET SCROLL-W-GET ALL-READ SCROLL-GNUSTO OZMOO-N-N-E-MEMORIZE OZMOO-E-OZMOO ME-"(WAIT TWO TURNS..IE. TAKE INVEN- TORY TWICE)"-D-OPEN SOUTH DOOR-S-GET ALL-N-W-W-S-CUT ROPE WITH DAGGER- OPEN BOX-GET SCROLL-READ SCROLL- MELBOR ME-S-W-U-SIT ON BED-SLEEP" WHEN YOU SLEEP, YOU WILL HAVE A DREAM ABOUT THE BED YOU ARE SLEEP- ING ON. ALL DREAMS ARE HINTS! ALSO, FROM NOW ON, ANYTIME THE PROGRAM TELLS YOU THAT YOU ARE TIRED, THEN SLEEP.(YES, RIGHT ON THE FLOOR!) THE REASON YOU HAVE TO SLEEP ON THE BED IS SO YOU CAN HAVE THIS CERTAIN DREAM. NOW, ON WITH THE ADVENTURE. "STAND UP-EXAMINE BEDPOST-PUSH BUTTON-GET SCROLL-READ SCROLL-GNUSTO VAXUM-D-E-E-E-S-SE-MEMORIZE NITFOL- NITFOL TURTLE-MEMORIZE EXEX-EXEX TURTLE-TURTLE,FOLLOW ME-NW-N-E-U- TURTLE,SE,GET SCROLL,NW-GET SCROLL-TURTLE- STAY-D-W-N-N-N-N-EXAMINE ASHES-FOLLOW TRACK-REACH IN HOLE- READ SCROLL-N-MEMORIZE FWEEP-FWEEP GATE-N-GET SCROLL-READ CRUMPLED SCROLL-S-W-W-W-W-W-U-GET EGG- MEMORIZE FWEEP-FWEEP EGG-DROP EGG- GET SCROLL-READ SHREDDED SCROLL-KREBF SHREDDED SCROLL-D-MEMORIZE VAXUM-E" YOU WILL NOW BE IN ONE OF FOUR MIRROR ROOMS. WAIT IN ANY ONE UNTIL YOU SEE AN ADVENTURER FROM ZORK I ON THE OTHER SIDE OF THE MIRROR. WHEN YOU SEE HIM: "ZIFMIA ADVENTURER-VAXUM ADVENTURER- SHOW DAGGER TO ADVENTURER-" (GO EAST UNTIL YOU GET TO A ROOM WITH MONSTERS GUARDING A DOOR) "POINT AT DOOR-N-DROP ALL BUT BREAD,JUG AND LANTERN-GET MAP AND PENCIL-S-CLOSE DOOR-W-W-W-W-W-W-S-S-W-W-W-NW-NE-FILL JUG-SW-SE-E-E-E-S-S-E-S-D" THIS IS THE SECOND TO LAST PART OF THE ADVENTURE. AT THIS POINT YOU ARE IN A VERY WEIRD KIND OF ROOM! REMEMBER THE MAP YOU PICKED UP? READ IT NOW. THE MAP IS THE MAP TO THE TRANSLUCENT CORRIDORS. IF YOU CONNECT TWO OF THE LETTERS (IE.'CONNECT B AND J") THEN YOU WILL ACTUALLY MAKE A CORRIDOR! NOW, WHAT YOU ARE GOING TO DO IS RELEASE ULTIMATE EVIL FROM ITS LAIR AND ERASE CERTAIN SO YOU TRAP HIM IN ANOTHER PART OF THE TRANSLUCENT CORRIDORS. YOU WANT TO DO THIS BECAUSE THE SCROLL THAT YOU NEED TO KILL KRILL WITH IS IN HIS LAIR! OK THIS IS HOW YOU DO IT: "S-E-NE-SE-CONNECT F AND P-SW-SW-GET SCROLL-ERASE B AND R-ERASE V AND M- NE-NW-NW-CONNECT B AND J-W-READ POWERFUL SCROLL-U-U-E-E-N-N-N-N-N-E- OPEN DOOR-N-DROP MAP AND PENCIL-GET ALL BUT MAP AND PENCIL-S-W-S-S-E-E" NOW TRY GOING UP THE STAIRS. YOU CAN CLIMB THEM BUT YOU CAN'T REACH THE TOP! THIS STAIRWAY IS THE LAST PUZZLE YOU NEED TO SOLVE BEFORE YOU KILL KRILL. "MEMORIZE VAXUM-KULCADZSTAIR-READ ORNATE SCROLL-IZYUK ME-E-GONDAR DRAGON-VAXUM BEING-GUNCHO KRILL" THAT'S IT!!!